Frozen Heart Dryads
Frozen Heart Dryads are fey creatures that are found near rifts into the Feywild. They appear unaligned and attack indisciminately.
Medium Fey
Armor Class 18
Hit Points 78
Speed 30 ft.
STR 18 (+4)
DEX 12 (+1)
CON 11 (+0)
INT 14 (+2)
WIS 15 (+2)
CHA 18 (+4)
Skills Perception +6, Stealth +5
Senses Darkvision 60 ft., Passive Perception 16
Languages Elvish, Sylvan
Proficiency Bonus +4
Innate Spellcasting The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
At will: Cone of Cold
3/day each: Entangle, Ice Knife
1/day each: Armor of Agathys, Pass Without Trace, Ice Storm
Magic Resistance The dryad has advantage on saving throws against spells and other magical effects.
Vulnerablilty takes double damage from fire based attacks
Immunities Fear effects, Charm effects, Ice damage
Resistances Slashing, Piercing and Bludgeoning damage from non magical attacks.
Speak with Beasts and Plants The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. After passing through a tree, it begins to freeze and wither.
Actions Multiattack: The Dryad makes 2 Claw Attacks. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. (2d8+4) slashing damage and (4d4) cold damage.
Fey Terror The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 16 Wisdom saving throw or be magically Frightened. The Frightened creature must move as fast as they can in the opposite direction of the Dryad. They will not actively enter a harmful area, but will move around it, until they cannot see the dryad anymore.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Terror for the next 24 hours.
Description
Appearance
Standing nearly 7ft tall, these creatures are no longer the beautiful forest spirits they once were. Their skin coloration is now grey, like dead wood, and has jagged shards of ice poking out from their joints. Their faces look like carved masks and have cold, glowing blue eyes that bore into those they stare at. Vaugely still humanoid in shape, they appear more like a gnarled and twisted tree with a glowing shard of ice in place of where the heart should be.Traits
DryadMedium Fey
Armor Class 18
Hit Points 78
Speed 30 ft.
STR 18 (+4)
DEX 12 (+1)
CON 11 (+0)
INT 14 (+2)
WIS 15 (+2)
CHA 18 (+4)
Skills Perception +6, Stealth +5
Senses Darkvision 60 ft., Passive Perception 16
Languages Elvish, Sylvan
Proficiency Bonus +4
Innate Spellcasting The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
At will: Cone of Cold
3/day each: Entangle, Ice Knife
1/day each: Armor of Agathys, Pass Without Trace, Ice Storm
Magic Resistance The dryad has advantage on saving throws against spells and other magical effects.
Vulnerablilty takes double damage from fire based attacks
Immunities Fear effects, Charm effects, Ice damage
Resistances Slashing, Piercing and Bludgeoning damage from non magical attacks.
Speak with Beasts and Plants The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. After passing through a tree, it begins to freeze and wither.
Actions Multiattack: The Dryad makes 2 Claw Attacks. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. (2d8+4) slashing damage and (4d4) cold damage.
Fey Terror The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 16 Wisdom saving throw or be magically Frightened. The Frightened creature must move as fast as they can in the opposite direction of the Dryad. They will not actively enter a harmful area, but will move around it, until they cannot see the dryad anymore.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Terror for the next 24 hours.
Comments