Krenshar

Species are magical beasts that roam various regions of Malgrave.

Description

Appearance

Krenshar are strange, catlike carnivores with extremely flexible skin on their head. A typical krenshar measures 4 or 5 feet in length with a long, narrow head. It weighs about 175 pounds. The speckled fur often leaves them mistaken for hyenas to the untrained eye until that skin peels back from their faces, and by then it's usually too late.

Statistics

Krenshar
Magical Beast
  Hit Points 22
Armor Class 15
Speed 40ft
  Str 15(+2)
Dex 14(+2)
Con 14(+2)
Int 6(-2)
Wis 12(+1)
Cha 13(+1)
  Darkvision 60ft
Proficiencies Stealth +4, Athletics +6
Keen Smell Advantage on Perception rolls based on scent
  Actions
Multiattack The krenshar makes two attacks: one with its bite and one with its claws.
Bite Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 9 (1d8 + 2) piercing damage.
Claws Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 12 (2d6 + 2) slashing damage.
Shriek The krenshar makes a horrifying scream as it slides the skin off of its face, revealing the bones and muscles stretched over its skull. Each creature within 30ft of the krenshar must make a DC13 Charisma saving throw or be frightened. If the creature can see the krenshar, the save is made at disadvantage. The save can be repeated at the end of each of the creature's turns. A creature that successfully saves against the krenshar's Shriek is immune to the effects for 24 hours.

History

One of the first creatures of Malgrave, krenshar have been around for at least as long as the written history of the realm. They are fierce predators that have been known to be captured as cubs and can be successfully domesticated by a select few number of people in the world. Rangers have them as faithful companions and many smaller races, especially goblins, have been known to ride them as loyal steeds into battle.

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