Mesmerism Moth
Mesmerism Moths are a species of large moth found in the deep forests of Malgrave. They are sometimes kept as familiars and pets by certain practitioners of magic.
Small beast
Armor Class 11
Hit Points 12
Speed 25 ft. fly 30 ft.
STR 10(+0)
DEX 12(+1)
CON 10(+0)
INT 3(-4)
WIS 10(+0)
CHA 14(+2)
Skills Perception +2, Stealth +3
Darkvision 60 ft
Antennae The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Cause Fear As an action, the Mesmerism Moth can fully unfurl its wings and expose the eye circles. Any creature that can see must succeed a DC12 Wisdom Saving Throw or be Frightened. The save can be repeated at the end of each of the frightened creature's turns.
Hypnotic Wings 1/day each: As a defense mechanism, a Mesmarism Moth can flutter its wings to try and escape. One of two effects happens when it does so
Description
Appearance
Roughly the size of a hawk, these moths boast a wingspan of almost five feet across. The patterns on the wings are striped in various iridescent colors that shimmer when fluttering its wings. When its wings are fully extended, there are large circles on them that look like eyes. Besides the spectacular size and colors, they otherwise resemble regular moths.Statistics
Mesmerism MothSmall beast
Armor Class 11
Hit Points 12
Speed 25 ft. fly 30 ft.
STR 10(+0)
DEX 12(+1)
CON 10(+0)
INT 3(-4)
WIS 10(+0)
CHA 14(+2)
Skills Perception +2, Stealth +3
Darkvision 60 ft
Antennae The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Cause Fear As an action, the Mesmerism Moth can fully unfurl its wings and expose the eye circles. Any creature that can see must succeed a DC12 Wisdom Saving Throw or be Frightened. The save can be repeated at the end of each of the frightened creature's turns.
Hypnotic Wings 1/day each: As a defense mechanism, a Mesmarism Moth can flutter its wings to try and escape. One of two effects happens when it does so
- Hypnotic pattern Any creature within 20ft of the moth must succeed a DC12 Saving Throw or be under the effects of a Hypnotic Pattern spell.
- Sleep Any creature within 20ft of the moth must succeed a DC12 Saving Throw or be under the effects of a Sleep spell.
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