Unitaur
Unitaurs are a race of centaurs that accel in magic. They are distinguished from their cousins by the spiraling horn protruding from their forehead.
Large Fey
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR 12 (+1)
DEX 14 (+2)
CON 14 (+2)
INT 13 (+1)
WIS 15 (+2)
CHA 17 (+3)
Senses Passive Perception 15
Languages Elvish, Sylvan
Charge If the centaur moves at least 30 feet straight toward a target and then hits it with a staff attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.
Spellcasting
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
Actions
Multiattack The centaur makes two attacks: one with its staff and one with its hooves or two with its longbow.
Staff Melee Weapon Attack: +4 (+5 with shillelagh) to hit, reach 5 ft., one target. Hit: 9 (1d8 + 1) bludgeoning damage (1d8+2 with shillelagh)
Hooves Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Appearance
Unitaurs are a close cousin of the centaurs in just about every way. They are half humanoid, half equine. Unlike the centaurs though, they have a much narrower and slender build. The fur and hair of their horse half is usually silver or white, giving them an almost ethereal and delicate look compared to the hearty centaurs. Their biggest difference is the spiraling horn coming from their foreheads.Statistics
UnitaurLarge Fey
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR 12 (+1)
DEX 14 (+2)
CON 14 (+2)
INT 13 (+1)
WIS 15 (+2)
CHA 17 (+3)
Senses Passive Perception 15
Languages Elvish, Sylvan
Charge If the centaur moves at least 30 feet straight toward a target and then hits it with a staff attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.
Spellcasting
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
Actions
Multiattack The centaur makes two attacks: one with its staff and one with its hooves or two with its longbow.
Staff Melee Weapon Attack: +4 (+5 with shillelagh) to hit, reach 5 ft., one target. Hit: 9 (1d8 + 1) bludgeoning damage (1d8+2 with shillelagh)
Hooves Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Comments