Wendigo
Wendigos are a frightening beasts that live in cold environments. Some are found in the service of Bheur Hags but most are solitary creatures.
Medium monstrosity
Armor Class 16 (natural armor)
Hit Points 282
Speed 40 ft.
STR 21 (+5)
DEX 17 (+3)
CON 17 (+3)
INT 11 (+0)
WIS 10 (+0)
CHA 16 (+3)
Damage Vulnerabilities fire
Damage Resistances necrotic
Damage Immunities cold, poison
Condition Immunities charmed, exhaustion, poisoned
Darkvision 60 ft.
Languages any one language
Ambusher The wendigo has advantage on attack rolls against any creature it has surprised.
Mimicry The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.
Pounce If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.
Masks of the Wild The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
ACTIONS
Multiattack The wendigo makes two attacks: one with its bite and one with its claws.
Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 5) piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 9 (2d8) necrotic damage.
Claws Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing damage.
Description
Appearance
Wendigo are of humanoid shape, standing seven to eight feet tall. Their bodies are covered in sparse, black fur and they have a head that looks to be as if they are wearing a deer skull. Their arms and legs are long and willowy, with powerful clawed hands and feet.Statistics
WendigoMedium monstrosity
Armor Class 16 (natural armor)
Hit Points 282
Speed 40 ft.
STR 21 (+5)
DEX 17 (+3)
CON 17 (+3)
INT 11 (+0)
WIS 10 (+0)
CHA 16 (+3)
Damage Vulnerabilities fire
Damage Resistances necrotic
Damage Immunities cold, poison
Condition Immunities charmed, exhaustion, poisoned
Darkvision 60 ft.
Languages any one language
Ambusher The wendigo has advantage on attack rolls against any creature it has surprised.
Mimicry The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.
Pounce If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.
Masks of the Wild The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
ACTIONS
Multiattack The wendigo makes two attacks: one with its bite and one with its claws.
Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 5) piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 9 (2d8) necrotic damage.
Claws Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing damage.
Comments