"Ancient Knights traded their souls to their greatest enemies in exchange for power. In order to keep their immortality they must collect souls into coins. The power of their contract has warped their appearanced and caused them to turn into humanoid dragons."
Type.
Tempter
Powers.
Anima Contractus. The Dragon Knight has control over those who make deals with him.
Flight. The Knight can fly.
Aura of Flame. Flammable objects around the Dragon Knight catch fire.
Attacks.
Sword of Fire. 2 harm, close, magic
Flame Breath. 3 harm, area, far, fire, ignore armor
Weaknesses.
Original Coin. Every Dragon Knight has a coin with their contract within it. Finding the coin and gaining possession of it ends their ability to produce flames. Destroying the coin through
Big Magic is the only way to permanently kill a Dragon Knight. If it is not destroyed, they return to life in 100 years.
Cold Weapons. Weapons with the cold tag deal double harm.
Harm Capacity
11
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