Ages of Malpos

The history of Malpos can be divided up into ages. The ages are named by the prominent sages, mages, and clergy of the world near the closing of one age and the beginning of another. The first half of Malpos' history where recorded without the concept of ages in mind. However, as time went on the academics of the world began to realize that the continents of the world not only shared an ebb and flow of significant events but that the hue of those event changed on a predictable time scale.   Plus or minus a handful of decades, the ages of the world can be broken up into alternating 500 and 1000 year periods. Some academics choose to group their understanding of the ages with one of the two defining the other while others view them all as independent. While this all could be a pattern seen in random data that causes viewer bias, the bulk of modern sages find the Major-Minor Age Thesis difficult to refute.   By the Age of Community, the beginning of the Age of Heroism is considered ancient history with few people even remembering a significant time before. The memory of sages does go beyond the Age of Heroism but it becomes exceedingly difficult to delineate fact from fiction, memory from myth, and truth from concept.    

Age of Separation (Minor)

While not the first age of Malpos, the Age of Separation is twice as far back as most folk in the world even remember in concept.  The studied sages know that when this age started, the folk of the world existed.  They know that the known world was small, the old gods reigned, and magic was rare.  All of this is known to be at the start of the age.  The Age of Separation was a minor age defined by the spread of peoples and cultures outward, of territories taken and schisms grown.  The Age of Separation was the transition of what was into what the world would become.
 

Age of Gods (Major)

With the scattering of peoples across the world in the previous age, what followed was a growth of those tiny pockets into various cultural blooms.  As folk diversified, so too did their worship.  The Age of Gods was a time of hundred fractured divinities from the originals. Facets, aspects, hues, and shadows of gods were worshiped and in that worship, pantheons grew. Of all the emotions, hate, fear, and ill will spread fastest of all in a world so divided. Following the food of sentience, the darker gods grew faster and more fervently than the good.
 

Age of Abolition (Minor)

The Age of Abolition can be depicted as both a time of ultimate darkness as well as a time of rising light.  It's defining feature was a culling of the new gods created in the Age of Gods as the old gods attempted to protect their creations and maintain control. A series of holy wars, witch hunts, and slaughters occurred in the attempted extinction of the old gods' darker aspects.
 

Age of Heroism (Major)

More than any time before, the Age of Heroism was a period for mortals.  Carrying the wave of action from the Age of Abolition, the might of its champions pushed folk onward now that they no longer had the dark gods to focus all efforts upon.  Great kingdoms grew, monsters were slain, and arcana craft hit it's pinnacle among the relative few trained in it's mastery.  

Age of Isolation (Minor)

A minor dark age following the Age of Heroism, the Age of Isolation was defined by the kingdoms of folk declining.  Continents focused themselves inward once again for one reason or another.  The Storm Broken Lands were hit worst by the Age of Isolation but that does not mean the other continents were facing their own trials.  

Age of Community (Major)

After the world's shattering, the Age of community brought it back together.  Starting with a connection between Hiskalon and the Storm Broken Lands, Sagma would join in on its own terms.  The world would even turn its eyes upon Zhalvazho and begin to form ties there that had never existed before.

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