Monarchs

A smuggling ring that operates throughout The Everstorm Sea. While there is no governing body that maintains law across the area, The Monarchs have found themselves working behind many backs. The Phaloxil outpost of Fort Guillon monitors many colonial settlements for the extraction of resources. Wouldn't it be a shame if someone else was also harvesting from those areas? Pirates are universally despised but the quicker they can fence their loot the quicker they can move to the next job or R&R. Every society has the things they cannot abide. The Monarchs simply provide means for people operating in unfavorable conditions.

The Monarch's services are dominated by the movement of goods. While most of their work is smuggling and fencing through the area, they have a working relationship with the Crossroads Alley. This connection is what allows the Monarchs to acquire special goods otherwise unattainable in the Everstorm Sea such as wondrous items, potions, scrolls, foreign delicacies, and occassionaly information.

Their base of operations is a gentleman's club in Keilar's Cove called “Layman's Palace”. The club is a social lounge, inn, and tavern that mainly caters to the higher ranked members of ships passing through. Everyone from captains, merchants, military officers, and doctors find themselves staying at Layman's Palace. The club mixes gallantry with rough and tumble aesthetics. One chamber may have a pair of merchants making profitable deals while beyond the wall is a handful of inebriated captains letting loose outside the sight of their men.
Type
Guild, Thieves

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