Badger
Badger CR: 0 (10 XP)
STR
5 -3
DEX
11 +0
CON
12 +1
INT
2 -4
WIS
12 +1
CHA
5 -3
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell. Defiant. The badger has advantage on saves against being frightened and charmed. Upon a success, it is immune to being frightened or charmed by that creature for the next 24 hours. Fury. When the badger takes damage, it can use its reaction to make a claw attack against that creature. It make this reaction once on every creatures turn. Bloodied When below half its hitpoint maximum, the badger can hit all creatures in range when it makes a claw attack. Relentless. When reduced to 0 hitpoints, the badger can make a DC 10 Constitution saving throw to regain 1 hitpoint. Upon each successful save, the DC increases by 5. This DC resets after a short or long rest.
Actions
Multiattack. The badger can make a bite and two claw attacks Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 (1d1) piercing damage. Claw. Melee Weapon Attack , +5 to hit, 5ft., one target. Hit: 2 (1d4) slashing damage.
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