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Circle of the Moon

Most assosiated with Freyja, Goddess of Love, Seiðr of the Circle of the Moon are fierce guardians of the wilds. Their orders gather under the full moon to share news and trade warnings. They may haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another Seiðr, or they may be the guardian of their cult's sacred grove.   Changeable as the moon, a Seiðr of this, the oldest circle, might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in a giant boar's form to drive off a trespassing monster.

Circle's Spells

You gain circle spells at the Levels listed below.
3rd Level: Barkskin, Spider Climb
5th Level: Call Lightning, Plant Growth
7th Level: Divination, Freedom of Movement
9th Level: Commune with Nature, Tree Stride

Combat Wild Shape

When you choose this circle, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.   Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Circle Forms

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Primal Strike

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Elemental Wild Shape   At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. No matter which elemental form you take, your form has antlers and is laced with gold.

Thousand Forms

By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will.

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