Dire Bear
Dire Bear CR: 6 (2,300 XP)
STR
22 +6
DEX
10 +0
CON
21 +5
INT
2 -4
WIS
18 +4
CHA
7 -2
Keen Smell. The bear has advantage on Wisdom(Perception) checks relying on smell Siege Monster. The bear deals double damage to buildings and objects Relentless. When reduced to 0 hitpoints, the bear can make a DC 10 Constitution saving throw to regain 1 hitpoint. Upon each successful save, the DC increases by 5. This DC resets after a short or long rest. Dauntless. The bear has advantage on saving throws against being frightened Endurance. When the bear fails a Constitution saving throw that deals damage, it takes half damage. On a successful save, it takes no damage.
Actions
Multiattack. The bear can make one bite attack and two claw attacks Bite. Melee Weapon Attack, +10 to hit , 5ft., one target. Hit: 16 (2d8+7) Piercing damage Claw. Melee Weapon Attack , +10 to hit , 5ft., one target. Hit: 14 (1d12+7) slashing damage. If the target is a creature, it must succeed a DC 18 Strength saving throw or be knocked prone.
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