Dire Wolf
Dire Wolf CR: 1 (200 XP)
Large beast, unaligned
Armor Class: 14 (natural armor)
Hit Points: 37 (5D10 + 10)
Speed:
50 ft
STR
17 +3
DEX
15 +2
CON
15 +2
INT
3 -4
WIS
12 +1
CHA
7 -2
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Challenge Rating: 1 (200 XP)
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone
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