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Frost Bear

Polar Bear CR: 2 (450 XP)

Large beast, unaligned
Armor Class: 12 (natural armor)
Hit Points: 42 (5D10 + 15)
Speed: 40 ft , swim: 30 ft

STR

20 +5

DEX

10 +0

CON

16 +3

INT

2 -4

WIS

13 +1

CHA

7 -2

Saving Throws: Strength +6, Constitution +5
Skills: Athletics +6, Perception +8
Damage Resistances: Cold
Senses: darkvision 60ft., passive Perception 18
Challenge Rating: 2 (450 XP)

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.   Dauntless. The bear has advantage on saving throws against being frightened   Endurance. When the bear fails a Constitution saving throw that deals damage, it takes half damage. On a successful save, it takes no damage.   Snow Camouflage. The polar bear has advantage on Dexterity(Stealth) checks when icy or snowy terrain or whenever it is obscured by light snowfall. While in these conditions, the Polar bear can use its bonus action to Hide   Ice Walk. The bear can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack. The bear makes two attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.   Claws. Melee Weapon Attack, +6 to hit , 5ft., one target. Hit: 9 (1d8+4) slashing damage. If the target is a creature, it must succeed a DC 14 Strength saving throw or be knocked prone.


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