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Giant Boar

Giant Boar CR: 2 (450 XP)

Large beast, unaligned
Armor Class: 12 (natural armor)
Hit Points: 42 (5D10 + 15)
Speed: 40 ft

STR

17 +3

DEX

10 +0

CON

16 +3

INT

2 -4

WIS

7 -2

CHA

5 -3

Senses: passive Perception 8
Challenge Rating: 2 (450 XP)

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.   Relentless (Recharges after a Short or Long Rest). If the carnoboar is reduced to 0 hitpoints, it can make a DC 10 Constitution saving throw to regain 1 hitpoints. Upon each success, the DC increases by 5. Upon taking a short or long rest, the DC resets to 10.   Aggressive. The carnoboar can use its bonus action to move up to its movement speed towards a hostile creature   Keen Smell. The carnoboar has advantge on Wisdom(Perception) checks relying on smell   Last Stand. When below half its hitpoint maximum, the arnoboar has resistance to bludgeoning, piercing, and slashing damage.   Pack Tactics. The boar has advantage on attack rolls when its target is within 5ft. of one of the boars's allies.

Actions

Tusk. Melee Weapon Attack, +5 to hit , 5ft., one target. Hit: 12 (2d8+3) piercing damage. If the target is a creature, it must succeed a DC 13 Strength saving throw or fall prone. It can use its bonus action to make another gore attack against a prone creature.


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