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Giant Octopus

Giant Octopus CR: 1 (200 XP)

Large beast, unaligned
Armor Class: 11
Hit Points: 52 (8D10 + 8)
Speed: 10 ft , swim: 60 ft

STR

17 +3

DEX

13 +1

CON

13 +1

INT

4 -3

WIS

10 +0

CHA

4 -3

Skills: Perception +4, Stealth +5
Senses: Darkvision 60 ft., passive Perception 14
Challenge Rating: 1 (200 XP)

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.   Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.   Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.   Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


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