Grizzly Bear
Grizzly Bear CR: 1 (200 XP)
Large beast, unaligned
Armor Class: 11 (Natural Armor)
Hit Points: 34 (4D10+12)
Speed:
40 ft
, climb: 30 ft
STR
19 +4
DEX
10 +0
CON
16 +3
INT
2 -4
WIS
18 +4
CHA
7 -2
Saving Throws: Strength +6, Constitution +5
Skills: Athletics +6, Perception +8
Senses: darkvision 60ft., passive Perception 18
Challenge Rating: 1 (200 XP)
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell. Dauntless. The bear has advantage on saving throws against being frightened Endurance. When the bear fails a Constitution saving throw that deals damage, it takes half damage. On a successful save, it takes no damage.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.
Description
Grizzlies are probably the most common of all bears in Mannaheim. Although they mostly have fur in shades of brown or gray, some variants have been known to have striped or spotted patterns or even somewhat exotic fur colors such as orange or gold. Broad, powerful muscles move beneath these massive bears' fur, promising both speed and lethal force.Lore
Skill: Arcana
Show spoiler
DC: 10
Saffron can frighten a grizzly bear.
Salvage
Skill: Nature
Show spoiler
DC: 5
Show spoiler
DC: 10
Show spoiler
DC: 5
24 lb. - 144 lb.
Geographic Distribution
Comments