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Grizzly Bear

Grizzly Bear CR: 1 (200 XP)

Large beast, unaligned
Armor Class: 11 (Natural Armor)
Hit Points: 34 (4D10+12)
Speed: 40 ft , climb: 30 ft

STR

19 +4

DEX

10 +0

CON

16 +3

INT

2 -4

WIS

18 +4

CHA

7 -2

Saving Throws: Strength +6, Constitution +5
Skills: Athletics +6, Perception +8
Senses: darkvision 60ft., passive Perception 18
Challenge Rating: 1 (200 XP)

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.   Dauntless. The bear has advantage on saving throws against being frightened   Endurance. When the bear fails a Constitution saving throw that deals damage, it takes half damage. On a successful save, it takes no damage.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage.   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.

Description

Grizzlies are probably the most common of all bears in Mannaheim. Although they mostly have fur in shades of brown or gray, some variants have been known to have striped or spotted patterns or even somewhat exotic fur colors such as orange or gold. Broad, powerful muscles move beneath these massive bears' fur, promising both speed and lethal force.

Lore

Skill: Arcana
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DC: 10 Saffron can frighten a grizzly bear.

Salvage

Skill: Nature  
  • Item: Bear Claws/Teeth, Small Pouch
  • Show spoiler
    DC: 5
     
  • Item: Grizzly Bear Pelt
  • Show spoiler
    DC: 10
     
  • Item: Bear Meat
  • Show spoiler
  • DC: 5
  • 24 lb. - 144 lb.

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