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Investiture of Winds

Investiture of Wind

6-level Transmutation

Casting Time: 1 action
Range/Area: Self
Components: V, S
Duration: Concentration, up to 10 minutes
Until the spell ends, wind whirls around you, and you gain the following benefits:   ● Ranged weapon attacks made against you have disadvantage on the attack roll.   ● You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.   ● You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.
Available for: Runekeeper, Seiðr, Varðlokkur, Vitki

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