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Karl

Karl

You were born (or adopted) into a well off Astari family. You might have knowledge of how to handle money, deal with people, and the importance of rank and title. Work with your DM to determine the details of your family.

Skill Proficiencies Insight, Perception
Equipment A set of fine clothes and a pouch holding 15 GP

Features

Barter and Bargain

You can talk to merchants and you can haggle easily over a price or detect a scam. You can use the "I Know a Guy" feature twice per campaign.

Suggested Characteristics

Karls tend to be the middle class of Astari society. They are free, but own no land, and unlike Thanes, Earls, Jarls, an Kings, they can command no one but their own Thralls.


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