Lynx
Lynx CR: 1/8 (25 XP)
STR
13 +1
DEX
16 +3
CON
13 +1
INT
4 -3
WIS
16 +3
CHA
7 -2
Keen Smell. The lynx has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the lynx moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the lynx can make one bite attack against it as a bonus action. Natural Camouflage. The lynx has advantage on Dexterity (Stealth) checks when obscured by ample plant life. Ambusher. The jaguar has advantage on intiative checks and has advantage on attack rolls against surprised creatures Sneak Attack. When the lynx has advantage on attack rolls or attacks a surprised, it can deal an additional 7(2d6) damage once on its turn. Sure Footed. The lynx has advantage on Strength and Dexterity saving throws against effects that would knock it prone Agile Feet. When the lynx takes fall damage, it can make a DC 10 Dexterity saving throw. On a successful saving throw, the cat takes no damage; on a failed saving throw it takes half damage. The DC for this save increases by 1 for every 10ft. the cat fall over 30ft. Regardless if the roll is a failure or success, the lynx does not fall prone.
Actions
Multiattack. The lynx makes three attacks: one bite attack and two claw attacks. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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