Narwhal
Narwhal CR: 2 (450 XP)
Large beast, unaligned
Armor Class: 10 (natural armor)
Hit Points: 52 (8d10+8)
Speed:
, swim: 40 ft
STR
19 +4
DEX
10 +0
CON
16 +3
INT
7 -2
WIS
17 +3
CHA
12 +1
Skills: Athletics +6, Perception +7
Damage Resistances: Cold
Senses: darkvision 60ft., passive Perception 17
Challenge Rating: 2 (450 XP)
Hold Breath. The tusktooth whale can hold its breath for 90 minutes Echolocation. The narwhal can't use blindsight while deafened Keen Senses. The narwhal whale has advantage on Wisdom (Perception) checks relying on hearing or sight Siege Monster. The narwhal whale can deal double damage to buildings and ships. Dive Attack. If the narwhal whale moves at least 20ft. straight towards a target and then hits it with a bite attack on the same turn, the target takes an extra 13(2d12) piercing damage.
Actions
Gore. +6 to hit:, 10ft., , one target. Hit 17(2d12+4) piercing damage.
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