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Oath of Bragi

Bonus Proficiencies

Starting at 1st level, you gain proficiency in a musical instrument of your choice. This instrument can be your holy symbol.

Oath Spells

3rd: Sleep, Thunderwave   5th: Calm Emotions, Shatter   9th: Fear, Wind Wall   13th: compulsion, phantasmal killer   17th: Destructive Wave, legend lore

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.   Strike a Cord. As an action, you strike your holy symbol, which echoes a sound loud enough to be heard 100 feet away, making a soundwave in a 15-foot cone emanating from yourself. All creatures within the cone must succeed on a Constitution saving throw, or take thunder damage equal to 2d6 + your paladin level and be shoved 15 feet away from you, or half without a shove on a success.   Radiant Performance. As a bonus action, you can give yourself a +5 bonus to all Charisma (Performance) checks made within the next 10 minutes.

Aura of Endless Melodies

Starting at 7th level, your ears are adapted to the sound of loud music, and your voice endlessly sings songs. You and allied creatures within 10 feet of yourself have resistance to thunder damage, and are immune to the effects of the silence spell or other similar magical effects that would prevent you from speaking.   At 18th level, the range of this aura increases to 30 feet.

Sounding Smites

Beginning at 15th level, your smites are empowered with the might of music. When you use your Divine Smite feature, you can choose to make your smite either a Soothing Smite or a Shrieking Smite.   Soothing Smite. You or a creature of your choice within 10 feet of yourself gains temporary hit points equal to 5 x the slot level expended for the smite, which last for 1 minute.   Shrieking Smite. The creature you hit takes thunder damage equal to 4 x the slot level expended for the smite, in addition to the smite's regular damage.  

Holy Profomance

At 20th level, as an action, you begin a powerful concert of radiance, which lasts for 1 minute, and gives you the following benefits for the minute:   You can cast the thunderclap cantrip as a bonus action, and add your Charisma modifier to the damage dealt by it. The first time on a turn you hit a creature with a melee weapon attack, it takes 20 thunder damage and is shoved 10 feet away from you.   When a hostile creature that is not deafened starts its turn within 10 feet of you, it takes thunder damage equal to your Charisma modifier (a minimum of 1).

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