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Seal


 

Seal CR: 0 (10 XP)

Medium beast, unaligned
Armor Class: 11
Hit Points: 9 (2D8)
Speed: 20 ft , swim: 40 ft

STR

10 +0

DEX

12 +1

CON

11 +0

INT

3 -4

WIS

12 +1

CHA

5 -3

Skills: Athletics +5, Acrobatics +4 Perception +3
Damage Resistances: Cold
Senses: Darkvision 60 ft., Passive Perception 11
Challenge Rating: 0 (10 XP)

Hold Breath. The seal can hold its breath for 45 minutes.   Keen Smell: The has advantage on Wisdom (Perception) checks that rely on smell.   Blubber. The seal has advantage on saving throws against effects that deal cold damage. If the lion seal succeeds on a saving throw that deal cold damage it takes no damage instead.   Dive Attack. If the seal swims at least 20ft. in a straight line and makes a bite attack on the same turn, it can deal an additional 7(2d6) damage.   Nimble Swimmer. The seal can swim outside the reach of a creature without provoking opportunity attack.   Aquatic Whiskers. While underwater, the seal has a tremorsense and blindsense up to 30ft.   Slick Body. The seal has advantage on Strength and Dexterity ability checks and saving throws against being grappled or restrained.   Agile Swimmer. While swimming, the lion seal can use its bonus action to Dash

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

 

 
 

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