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Stallion

Horses in general are one of the most useful of all animals domesticated by humanoids. They have served a wide variety of uses such as beasts of burden, mounts of war, and even as a source of food. However, the greatest of their kind are stallions. These creatures have been bred to have superior strength, agility, endurance, and intelligence making them the optimum mount and travel companion.   However, stallions are known to be extremely selective with whom it chooses be its rider. As such a bond lasts for the entire life of the horse and its rider, individuals have only one chance to successfully forge a connection with one these beasts. Upon a failure, the stallion will forever reject that creature as its rider and will become extremely violent when an unworthy creature attempts to ride it.   If the stallion choose someone, that person has gains a valuable companion for life that will listen to its master's commands to the best of its ability and will never leave its side even in the face of the most dire of threats. Oftentimes, stallions will refuse to bond with another creature if its master dies often following it master to the grave.  

Stallion CR: 2 (450 XP)

Large beast, unaligned
Armor Class: 14 (natural armor)
Hit Points: 45 (6D10 + 12)
Speed: 60 ft

STR

18 +4

DEX

15 +2

CON

15 +2

INT

8 -1

WIS

12 +1

CHA

17 +3

Skills: Athletics +6, Acrobatics +6, Perception +3
Senses: passive Perception 13
Challenge Rating: 2 (450 XP)

Trampling Charge. If the horse moves at least 30ft. in a straight line toward a creature and then hits it with a hoove attack on the same turn, the target takes an additional 11(3d6) damage and must succeed a DC 14 Strength saving throw or be knocked prone. If the target is prone, it can make an addition hooves attack against that creature.   Superior Speed. The stallion can use its bonus action to Dash   Loyal. While bonded to a creature, the stallion is immune to the effects of charm and fear.  

Mounted Companion

After spending at least 10 minutes observing one another from both the rider and stallion, the rider must succeed a DC 20 Wisdom(Animal Handling) check. Upon a success, the stallion choose the individual as its bonded rider until that creature dies. Upon a failure, a stallion will refuse to bond with that rider.   A rider can only bond to one stallion at a time. If the rider attempts to bond with another, both horses will terminate the bond and will both refuse the individual.   While mounted with its chosen rider, the stallion can act independently on its riders initiative acting either before or after its rider actions. It will perform an action that its rider gives to the best of its ability. While mounted, both the rider and the stallion have advantage on attack rolls.   As a reaction, the stallion can grant its rider advantage on ability checks or saving throws to remain in its saddle.   While mounted by any creature other than its bonded rider, that creature must succeed a DC 14 Strength saving throw at the start of the stallion's turn or be thrown off 5ft. in a direction of the stallion's choice and fall prone. It will not obey any command of that rider gives and acts on its own intiative.

Actions

Hooves. Melee Weapon Attack, +6 to hit , 5ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Geographic Distribution
Price: 600 GP
Also see: Mounts

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