The Dark Wolf
Like Father Like Son
Dark Wolves have a natural ability to escape lesser bonds. Enemies of these wolves have found it more profitable to use much more formidable restraints, lest they lose an arm.Dark Wolf CR: 3 (700 XP)
STR
17 +3
DEX
15 +2
CON
17 +3
INT
4 -3
WIS
13 +1
CHA
9 -1
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Magic Weapons. The wolf’s weapon attacks are magical.
Actions
Multiattack. The wolf makes two bite attacks Bite: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 2 (1d4) force damage. Dark Roar (Recharge 6). The wolf emits a loud blasting roar. Each creature in a 10 foot radius must make a DC 14 Constitution saving throw, taking 15 (3d10) force damage on a failed save, or half as much damage on a successful one.
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