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Traust Domain

The Traust Domain focuses on the protection of the devoted from offenders. The gods and goddesses grant protection so that their believers survive the trials of the realm and continue to pass on their holy word. Óðinn, God of Knowledge, is most concerned with this domain, as he is the god of oaths. Týr, God of War has this domain because he guides and protects his followers. Oath of Freyja has this Domain to protect her followers and let her devotees protect the weak and sick in her name.

Traust Domain Spells

Gothi Level Spell   1st: Mage Armor, Shield   3rd: Barkskin, Misty Step   5th: Counterspell, Slow   7th: Stoneskin, Guardian of Faith   9th: Antilife Shell, Wall of Stone

Bonus Proficiency

When you choose the Traust Domain at 1st Level, you gain proficiency with heavy armor.

Prayer of Protection

Also starting at 1st level, when you cast a spell from the school of Abjuration that is 1st level or higher, or a spell that is listed above, you can also pray for the protection of your target, by using your reaction. Your target gains 1 AC and gains resistance against a type of damage you choose except psychic or radiant.   This effect lasts for a number of rounds equal to your Wisdom modifier, and it does not stack. Once you use this feature you cannot do so again until you finish a short rest.

Channel Divinity: Shield of Mercy

Starting at 2nd Level, you can use your Channel Divinity to create a protective shield.   As an action, present your holy symbol and invoke a protective shield granted by your deity. You can set the shield around yourself or target a creature within 30 feet of you. A creature that is protected by this shield cannot suffer disadvantage on attack rolls, saving throws, and skill checks resulting from a temporary effect for the duration. Once set, the shield remains intact for a number of rounds equal to your Wisdom modifier.

Walls of Åsgård

Starting at 6th Level, as an action, you create a wall of radiant energy centered within 30 feet of yourself. It is 10-feet wide and 10-feet high, it does not have depth.   Hostile creatures that are within 5-feet of the wall during the turn it is conjured must succeed on a Wisdom saving throw or take 2d6 radiant damage.   Additionally, choose one side of the wall, which will be protected by the wall as if it is under a Globe of Invulnerability spell. This effect applies to attacks made from the other side of the wall. The wall remains intact for a number of rounds equal to your Wisdom modifier.   Once used, you cannot use this feature again until you finish a long rest.

Channel Divinity: Shield of Safekeeping

Starting at 8th Level, you can use your Channel Divinity to create a shield that helps a creature evade harm from magical attacks.   As an action, you present your holy symbol and point at yourself or a target creature within 30 feet of you. A shield made of soft, changing colors of the rainbow forms around the target. A creature that is protected by this shield does not take any damage from non-targeted damage on a successful saving throw. It takes half of the damage on a failed save.   The shield remains intact for 1 minute or until a saving throw is attempted. In that case, the shield dissipates after the saving throw.

Channel Divinity: Improved Prayer of Protection

Starting at 17th Level your deity grants you the will of utmost protection channelled through your protective spells. You can use your Prayer of Protection with your Channel Divinity and its duration becomes 1 minute.   Additionally, if you cast an Abjuration spell or one from Traust Domain spell that is 6th Level or higher, you grant an additional resistance against one of the types of damage excpet psychic or radiant. You can choose the same type of damage twice, which converts the damage resistance to immunity.

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