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Young Frost Jötunn

Young Frost Jötunn CR: 1 (200 XP)

Medium jötunn, chaotic evil
Armor Class: 13 (hide)
Hit Points: 30 (4d8 + 12) hit points
Speed: 35 ft

STR

17 +3

DEX

12 +1

CON

16 +3

INT

8 -1

WIS

11 +0

CHA

14 +2

Senses: darkvision 60 ft., Passive Perception 10
Languages: Jötun
Challenge Rating: 1 (200 XP)

Bloodied Berserker. If the Frost Jötunn starts its turn below half its hitpoint maximum, whenever he takes the Attack action, he has can make one additional attack with its Frozen Greataxe as part of that action.   Endurance. If the Frost Jötunn fails a Constitution saving throw against an effect that deals damage, it takes half damage and none on a success.   Ice Stride. The Frost Jötunn can move through icy or snowy terrain without having to make an ability check or expend additional movement.   Snow Sight The Frost Jötunn's vision is not obscured by heavy snowfall or fog.   Titanic Strength. The Frost Jötunn has advantage on Strength ability checks and saving throws against creatures at least one size smaller than it.   Aggressive. The Frost Jötunn can use its bonus action to move up to its movement speed towards a hostile creature that it can see within range. Frost Jötunn must end this movement closer to a hostile creature from where it started.   Innate Spellcasting. The Frost Jötunn's spellcasting ability is Charisma (Spell save DC 18, +10 to hit with spell attacks). The Frost jötunn can innately cast the following spells, requiring no material components:  

 

Actions

Multiattack. The frost jötunn makes two attacks, either with its great club or by throwing an icy rock,   Frozen Greataxe. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3D8 + 6) bludgeoning damage plus 17 (5d6) cold damage.   Icy Sling. Ranged Weapon Attack: +5 to hit, reach 50/150 ft., one target. Hit: 10 (2D10) bludgeoning damage plus 3 (1D6) cold damage


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