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Sirune

This tall machine is shaped as a humanoid formed of metal and glass, where a would be is a smart glass surface that is able to plaster on complex expressiosn not lent to the rigid surfaces of conventional robotics.

Sirun

CR 23; XP 819200
N Medium construct
Init +6; Senses darkvision 120 ft., low-light vision; Perception +35

DEFENSE

AC 40, touch 37, flat-footed 22 (+17 natural, +5 deflection, +5 insight, +2 Dex)
HP 314 (36d10+116 fast healing 15
Fort +14, Ref +24, Will +19
Defensive Abilities force field (prismatic DR 15/-; Immune construct traits; SR 33

OFFENSE

Speed 40 ft.
Melee +5 shocking burst spiked chain +52/+47/+42/+37 (2d4+21 plus 1d6 electricity and trip and disarm) or 2 slams +47 (1d6+11)
Ranged +7 shocking burst dart +45/+40/+35/+30 (1d4+18 plus 1d6 electricity)
Space 5 ft., Reach 5 ft.

STATISTICS

Str 34, Dex 14, Con -, Int 18, Wis 20, Cha12
Base Atk +36; CMB +47; CMD 64
Feats Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Lightning Reflexes, Toughness, weapon focus (intigrated weapons)
Skills Knowledge (arcana) +24, Knowledge (culture) +24, Knowledge (planes) +24, Knowledge (religion) +24, Perception +35
Languages A sirune speaks all languages native to Markait.

SPECIAL ABILITIES

Integrated Arsenal (Ex): sirune always have intrigated weapons concealed in their bodies. Generally a spiked chain and or dart launcher. Any weapon can become added to their arsenal via a full round action and the removal of an existing weapon. Integrated weapons gain the shocking burst ability to them, weapons that already have this ability add a +1 to damage instead.
Nanite Mending (Ex): Sirune are enfursed with nanite colonies that are always on the mend, reparing minor to major damage. This grants the sirune a fast healing factor of 5 even when their intigrated force field fails them.
The Palm (Ex) One of the most famous abilities of the sirune is the Palm, a plasma weapon generally intigrated in their left arm. This weapon fires a 30 ft. cone to deal 25d6 points of damage, half of which is fire and the other half being electric. A reflex save of 28 reduces this by half. A sirune can only perform this once every 1d6 rounds.

ECOLOGY

Environment any
Organization solitary
Treasure incidental plus integrated weapons
Sirune are thought to be robotic agents of Shinomaulla. These humanoid machines are incredible examples of advanced robotics and thinking machinery. Their reason for roaming the galaxy at large is not widely understood, but seem to always be taking star surveys or polling cultures.

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