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The Drell

Drell:  
Drell are omnivorous reptile-like humanoids with dense muscle tissue, giving them a wiry strength. Their skin is infused with a venom mild enough to be served in drinks and may cause mild hallucinations on oral contact. Drell also possess eidetic memory, an adaptation to a world where they must remember the location of every necessary resource across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall and these recalls are so vivid and detailed that some drell may mistake it for reality.   Ability Score Increase:   A + 3 to your Dexterity and a + 1 to your Wisdom.   Age:   Drell have slightly shorter lifespans of 85 years, on average. However, Kepral's Syndrome - a unique, incurable disease caused by long-term exposure to humid climates - is the leading cause of death.   Size: Your Size is medium.   Speed: 30ft.   ~~~~~~~~~~~   Body and Soul:   If you spend 10 minutes in prayer, you can mentally focus your body and soul into a true Whole. The next time you are reduced to 0 hit points but not killed outright, you gain advantage on all death saving throws until you are stabilized or regain hit points, at which point you cannot benefit from this feature again until you finish a long rest.     Burst of Speed:   When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 meters on one of your turns.     Eidetic Memory:   You can recall memories in intricate detail, including details from all your senses. Distant or inconsequential memories require a DC 14 Wisdom check. On a failure, you can only recall details from one or two senses.     Natural Hunters:   You gain proficiency with two of the following skills of your choice: Athletics, Acrobatics, Perception, Stealth, and Survival.

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