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The Volus:

Volus:

 
The volus are an associate species on the Citadel with their own embassy but are also a client species of the turians. They hail from Irune, which possesses a high-pressure greenhouse atmosphere able to support ammonia-based biochemistry.   Ability Score Increase:   A + 2 to your Wisdom and a + 1 to your Intelligence.   Age: Most volus reach adulthood around their 50th year and live to be around 200 years old.   Size: Your size is small   Speed: 25ft.   ~~~~~~~~~~~   Fury of the Small:   When you damage a creature with an attack or a power and the creature's size is larger than yours, you can cause the attack or power to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.   Lucky:   When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. (3 per long rest)   Power Armor Training:   Volus are trained to use power armor in combat, seamlessly integrating the armor with their hermetic suits and adding mechanisms to increase the weight and mobility. You have proficiency with light and medium armor and your speed is not reduced by wearing armor.   Pressurized Suit:   Your suit is your lifeblood and consists of a reinforced, pressurized bodysuit and helmet. It makes you immune to disease and provides resistance to poison and necrotic damage.   However, you are always at risk. If you are the victim of a critical hit that deals piercing or slashing damage, your suit becomes breached. As an action, you may spend 1 omni-gel to seal your suit. You have 3 omni-gels as part of your starting equipment.   If you are not in an environment made for volus, for each minute in which you have a breach in your suit, you suffer 2d6 poison and 1d6 slashing damage. If you do not repair your suit or get to a volus-appropriate environment within 10 minutes, you die.  

Sealing the breach:

  In order to prevent this, you will need to seal your suit, you can do this using one Omni gel or your internal suit augment. An Omni gel is a quick fix but will need to be fixed as soon as possible using your suit's augment will do a better, longer-lasting job but will take some time.   Breach seal: Omni Gel.   Use an action (Or 1 minute if not in combat) to seal the breach, this is a quick fix and will reopen after 12 turns (Of 30 minutes out of combat) And will need another Omni gel to fix.   Breach Seal: Suit Augment.   Your suit has an internal breach protocol and augment to emergency seal. This does a far better job of sealing the breach, lasting for up to 48 hours, your suit will still need repairing at a facility but you can last much longer before needing to. This action will take 12 turns (or 30 minutes out of combat)   Savvy Dealings:   You have proficiency in the Persuasion skill.

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