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Tundra Elves

 

Pathfinder 1e Male Tundra Elf (10 RP)

 
  Type: Humanoid (Elf)   Size: Medium   Speed: Normal 30 ft   Stats: +2 Str, +2 Con, -2 Int (+1 RP)   Languages: Common, elvish  

Defense traits:

  Elven Immunities (2 RP):   Prerequisite: Elf subtype; Benefit: Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.   Frost Resistance (1 RP)   Benefit: Members of this race have resistance 5 to Cold Damage.   Mountain-Born (1 RP)   Prerequisites: None. Benefit: Members of this race gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness.   Movement:   Fast (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot bonus to their base speed. Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack.  

Offense:

  Elemental Assault (1 RP)   Prerequisites: Dragon type or outsider (native) with ties to an elemental plane. Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race gain the following supernatural ability: Once per day as a swift action, a member of this race can call on the elemental power lurking in its veins to shroud its arms in the energy type that corresponds to the elemental plane its race has ties to. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per character level. The creature may end the effects of its elemental assault early as a free action.   Ferocity (4 RP)   Prerequisites: None. Benefit: Members of this race gain the following extraordinary ability: If the hit points of a member of this race fall below 0 but it is not yet dead, it can continue to fight. If it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score.  

Senses:

  Low-Light Vision (1 RP)   Prerequisites: None. Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.  

Weakness:

  Fire Vulnerability (–2 RP)   Weakness:Members of this race have vulnerability to Fire damage.  

Pathfinder 1e Female Tundra Elf (13 RP)

 
  Type: Humanoid (Elf)   Size: Medium   Speed: Normal 30 ft   Stats: Mixed Weakness (+2 Int, +2 Wis, -2 Con, -4 Str) (-2rp)   Languages: Common, elvish, Linguist (1rp)  

Defense traits:

  Elven Immunities (2 RP):   Prerequisite: Elf subtype; Benefit: Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.   Frost Resistance (1 RP)   Benefit: Members of this race have resistance 5 to Cold Damage.   Mountain-Born (1 RP)   Prerequisites: None. Benefit: Members of this race gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness.    

Feat and skill traits:

  Skill Training (Spellcraft, Diplomacy) (1 RP)   Prerequisites: None. Benefit: Pick up to two skills. These skills are always considered class skills for members of this race.   Skill Bonus (Spellcraft, Diplomacy) (2 RP)   Prerequisites: None. Benefits: Pick a single skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Alternatively, pick two related skills—each member of this race gains a +1 racial bonus on these skills during character creation.     Movement:   Fast (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot bonus to their base speed. Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack.  

Senses:

  Low-Light Vision (1 RP)   Prerequisites: None. Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.  

Magical Traits:

  Envoy (1 RP)   Prerequisites: None. Benefit: Members of this race with an Intelligence score of 11 or higher gain the following spell-like abilities (the caster level is equal to the user's character level): 1/day—comprehend languages, detect magic, detect poison, read magic.   Elven Magic (3 RP)   Prerequisites: Elf subtype. Benefit: Members of this race gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items   Arcane Focus (1 RP)   Prerequisites: None. Benefit: Members of this race gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.    

Weakness:

  Fire Vulnerability (–2 RP)   Weakness:Members of this race have vulnerability to Fire damage.
Genetic Ancestor(s)
Origin/Ancestry
Elven

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