Achapin (Ahch-uh-pin / Ahch-uh-pie)
Diminutive fey that dwell in ancient places, the Achapin are shy creatures who rarely reveal themselves to others. Lacking hands, the Achapi utilize psychic powers to manipulate their environment.
Basic Information
Anatomy
The achapin appear as small-child like faeries with small attenna. Instead of hands, their arms simply end in little stubs. They often but not always have small decorative wings; these wings are rarely able to give actual flight, but with enough training, some Achapi can learn to fly.
Growth Rate & Stages
The achapi grow extremely quickly, becoming moblie in just 1 month after birth, and reaching adulthood shortly after 1 year. They remain in their adult stage for around 10 years, before they then begin to age rather rapidly, usually dying by 25 years.
Ecology and Habitats
The achapin dwell in the warm and bright forests of Usoram. They prefer overgrown areas, where they can easily hide from predators and construct their Haksits.
Dietary Needs and Habits
The achapin subside mostly on small nuts, fruit, and other plants that are easily harvested from the great primal trees of the Wild Area.
Behaviour
Due to their miniscule size, the achapin are easy prey to many beast of the Wild Area. This leads to them becoming incredibly timid, hiding away in their burrows whenever a threat comes near. Tribes will often enter the service of a strong fey in the area, acting as scouts and spies for it in exchange for protection from other threats.
Additional Information
Social Structure
Due to their fearful natures, the Achapin are almost always found in packs, known as flutters. These flutters are incredibly close-knit. The group leader changes each day, with each flutter having their own unique methods for deciding. These methods vary widely, with some more ordered methods, such as taking turns in order of color, with others more nonsensical, such as basing it on the order that the mornings dew drops fell.
Domestication
Geographic Origin and Distribution
Most Achapi dwell in the tumultuous Feywilds or the Wild Area that cover the western half of Usoram, but some also dwell in the enchanted forest of Levex-Caesin to the south.
Perception and Sensory Capabilities
Like most fey, the achapi can see farther in lower light conditions, but they lack any ability to see in the dark. Due to their timid nature and their natural habitat being the eternal light of Usoram, the Achapi are fearful of darkness, often refusing to enter shadowed areas.
Civilization and Culture
Gender Ideals
The achapi are gender-neutral, lacking much in the way of any sort of gender ideals or concepts. Most achapi have an androgenous appearance and structure their socities off of things other species would consider strange or nonsensical.
Relationship Ideals
Due to their timidity, an achapin struggles greatly to make any sort of relationship outside of their flutter.
Average Technological Level
The achapi usually dwell in large, hollowed out tree stumps known as Haksits. Sikan children who play in the woods often make their own Haksits, as it is believed that if an achapi flutter finds it to their liking, they will move in and bless that Sikan's family with good luck.
Major Language Groups and Dialects
The achapin speak Sylvan, rarely learning to speak other languages, prefering to hide instead of interact. Those that do pick up other dialects often learn Usan Common, Elven, Giant, or Tengu.
Common Etiquette Rules
It is common when travelling into achapi territory or near thier Haksits to lay out a small bowl of milk, preferably warm, to signal to them that you mean them no harm. The achapi love this milk, and it is said that they dip the morning dew that they harvest into the bowls.
Common Dress Code
The achapi wear simply dresses created out of fallen leaves and moss. They sometimes carve out the tops of acorns to make simple hats.
Common Myths and Legends
It is said that the achapi were created when the first of the early ancient trees were cut down by moral life, the achapi emerged from the cracks in those trees and fled into the forests.
The achapi have no religious figures, instead venerating the natural world as it is, usually aligning them with the Green Order. They can also be found worshiping the members of the Fey Soverigns, the group of the oldest and most powerful of the Fey.
Interspecies Relations and Assumptions
The achapin are fearful of most other races, and thus have little in the way of relations with them. However, their lack of aggression and small stature means that they are not considered threats, and thus are mostly ignored. Races that have a strong connection to nature, such as elves and gnomes, have an easier time connecting with the achapi. Races that a large and more intimidating, such as Half-Orcs and Half-Giants, have little to no chance of befriending them, as they will usually flee on sight of such creatures. The only race the the achapi truly can easily befriend are the Lyr-Kel, as they share their small size, love of nature, and playful attitude.
Racial Table - Achapin: Hit Dice: D6; Class Skills: Acrobatics, Escape Artist, Knowledge (Nature), Perception, Stealth; Skill Ranks Per Level: 6 + Intelligence modifier; Weapon Proficiency: None; Armor Proficiency: None
Level | BAB | Fort | Reflex | Will | Abilities |
---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Fingerless, Natural Healer, Limited Telekinisis |
2nd | +1 | +0 | +3 | +3 | Spell Resistance |
3rd | +1 | +1 | +3 | +3 | Projectile Offense |
4th | +2 | +1 | +4 | +4 | Spell Resistance Increase, +1 Dextertiy, +1 Wisdom |
5th | +2 | +1 | +4 | +4 | Transfer Spell Resistance |
Random Starting Ages
Adulthood | Intuitive1 | Self-Taught2 | Trained3 |
---|---|---|---|
1 year | +1d4 years (2 - 5) | +1d6 years (2 - 7) | +1d8 years (2 - 9) |
Random Height and Weight
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
1 ft. 3 in. | +1d8 in. (1 ft. 4 in. - 2 ft. 1 in.) | 3 lbs. | +(1d8 lbs.) (4 - 11 lbs.) |
Achapin Aging Table
Middle Age (-1 to Str, Dex, and Con, +1 to Int, Wis, and Cha) | Old (-2 to Str, Dex, and Con, +2 to Int, Wis, and Cha) | Venerable (-3 to Str, Dex, and Con, +3 to Int, Wis, and Cha) | Maximum Age (GM secretly decides maximum age) |
---|---|---|---|
10 years | 15 years | 20 years | + 1d6 years (21 - 26 years) |
Random Achapin Homelands
% Rolled | Homeland | Trait Gained |
---|---|---|
01-50 | Primal Forest | Wild Shadow |
51-84 | Fey Burrow | Fey-Wise |
85-95 | Remote Town or Village | Town Gossip |
96-00 | Unusual Homeland | (Roll on Unusual Homeland table) |
Random Achapin Families
% Rolled | Parental Status |
---|---|
01-50 | Both of your parents are dead |
51-70 | Both of your parents are alive |
71-90 | Only Father is alive |
91-00 | Only Mother is alive |
% Rolled | # of Siblings |
---|---|
01-70 | 1d4+1 Siblings |
71-90 | 1d3 Sibling |
91-00 | No siblings |
Lifespan
10 - 20 years
Average Physique
Due to their small and lean stature, the achapin are frail and easily harmed. Thier lack of fingers mean they cannot easily lift objects, instead relaying on their psychic abilities. These means they often neglect their physical health.
Body Tint, Colouring and Marking
The achapi can come in many diverse colors, usually on the lighter scale, such as yellows, oranges, greens, and lighter blues. Occasionally, some are born with darker colors, such as reds, purples, and dark greens. Such achapin are view by the others with great mystique and caution.
Geographic Distribution
Achapin
Type
Fey
Ability Score Modifier
+4 Dexterity, +2 Wisdom, -2 Strength, -2 Charisma; Achapi are fast and perceptive, but phyiscaly frail and timid.
Size
small
Speed
40 feet
Language
The Achapin begin play speaking only Slyvan. An achapi with a high Intelligence score can pick from any of the following languages: Common (Usan), Elven, Giant, and Tengu.
Alternate Racial Traits
Yes