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Crawling

Often compared to Dwarves, crawlings are canckerous humanoid centipedes who dig large tunnels in The Underrealm, chasing after their mysterious god.

Basic Information

Anatomy

Crawlings resemble humanoid centipedes and are taller than most of the other Enthos. They actually spend most of their time hunched over, but when they stretch out in their entirety they can often reach 5 feet in height, although they rarely do so. They  have two main arms, and a multitude of smaller limbs on the sides of their bodies.

Genetics and Reproduction

Like most Enthos, crawlings lay eggs in batches of three to six.

Growth Rate & Stages

Crawlings reach adulthood at 13 years of age.

Dietary Needs and Habits

While they sometimes add fungi for flavor, crawlings are carnivorous creatures, consuming other small creatures, including insects and sometimes even other Enthos.

Biological Cycle

Crawlings are nocturnal creatures, sleeping during the day cycle of the Underrealm and working during the night cycle.

Additional Information

Social Structure

Crawling villages is run more like communal mining companies than places to live, and are constantly on the move as the crawlings dig further into the earth.

Facial characteristics

Many crawlings grow long facial tendrils known as whiskers, with male whiskers being much longer than females.

Geographic Origin and Distribution

All crawlings live in the Underrealm, as they view the surface world as inferior and a place to be shunned. They only crawlings that are on the surface are ones that have been banished.

Average Intelligence

Crawlings can be varied in their intellect and education, but most eschew a proper education to focus on their digging techniques.

Perception and Sensory Capabilities

Crawlings have darkvision and the ability to see in low-light conditions, but are blinded by light.

Symbiotic and Parasitic organisms

Crawlings breed giant centipedes to use as mounts, labor beasts, and even food sources when food is scarce.

Civilization and Culture

Naming Traditions

In the Enthos language, Crawlings refer to their species as ᵑǃ̤oǀʰoɵᵑǀ̤; roughly translating to "Those who follow". This refers to their continual chase of their demigod Gara the Trampler into the depths of the earth.

Beauty Ideals

Crawlings care little for social beauty, but do find well groomed whiskers attractive.

Gender Ideals

Female crawlings are in charge of raising and training the crawling youth, while males work in the mines, constantly expanding their massive tunnel networks.

Courtship Ideals

Crawlings don't have standard courtships or even regular pairings; female crawlings deposit their eggs in large breeding dens, where males will enter and fertilize the eggs as they find time. Eggs that don't hatch before the village moves farther downwards are abandoned.

Relationship Ideals

Crawlings form work groups that they spend almost all their working time with. The dig boss is the oldest and most proficient digger, and his word is law to the group.

Average Technological Level

Crawlings have invented many tools to perfect their ability to descend the earth, such as automatic pickaxes and tools capable of being wielded more effectively in the crawlings multiple hands.

Major Language Groups and Dialects

Most crawlings speak only Enthos, and due to their solitary natures often don't both with other languages, but can sometimes be found speaking Common, Hive-dance, Terran or Undercommon.

Common Dress Code

Crawlings often wear heavy clothing and hard helmets designed to protect them while they work on their dig sights.

Common Customs, Traditions and Rituals

Crawlings often drop sacrifices (both of items and the living), down the large tunnels carved out by Gara, in the hopes that he receives it and responds with a blessing.

Common Taboos

Crawlings place great spiritual significance to descent, and view traveling upwards as something to be avoided when possible. The greatest shame a Crawling can receive is to be banished to the surface.

Common Myths and Legends

Crawling society is completely built around the concept of chasing their racial demigod, the massive centipede Gara the Trampler, as he descends further into the earth. They believe that when they reach the true center of the earth, Gara will reveal their true purpose in the world.

Interspecies Relations and Assumptions

Crawlings are the ones who carve out most of the winding tunnels of the Underrealm. Their sour disposition leaves them with few friends, and they often are rumored to make side deals as assassins, utilizing their natural stealth in exchange for resources to continue their digs. They have poor relations with the Duergar, as they highly value their mining skills and often capture them as slaves. They view any people coming from the surface as inferior beings to those who dwell in the Underrealm

Racial Table - Crawling: Hit Dice: D8; Class Skills: Knowledge (Geography), Perception, Slight of Hand, Stealth, Survival; Skill Ranks Per Level: 2 + Intelligence modifier; Weapon Proficiency: Simple, plus pickaxes; Armor Proficiency: Medium
Level BAB Fort Reflex Will Abilities
1st +0 +2 +0 +0 Multi-limbed, Vermin Empathy
2nd +1 +3 +0 +0 Expert Climber, Natural Armor
3rd +2 +3 +1 +1 Deadly Grappler
4th +3 +4 +1 +1 Natural Armor Increase, +1 Strength, +1 Dexterity
5th +3 +4 +1 +1 Chokehold
 
Random Starting Age
Adulthood Intuitive1 Self-Taught2 Trained3
13 years +1d4 years (14 - 17) +1d6 years (14 - 19) +1d8 years (14 - 21)
1This category includes armigers, barbarians, bloodragers, imbuers, kineticists, leaches, oracles, psychics, ravelers, realmstriders, rogues, sorcerers, and spiritualists   2This category includes antipaladins, arcanist, armorsmiths, bards, brawler, cavaliers, fighters, gamblers, gunslingers, hunters, mediums, mesmerist, paladins, pantheists, rangers, samurai, shamans, skalds, slayers, spellthiefs, summoners, swashbucklers, tricksters, vigilantes, wardens, weaponsmiths, and witches.   3This category includes alchemists, clerics, druids, explorers, inquisitors, investigators, jewelers, magi, monks, mortalists, ninjas, occultists, painters, travelers, tinkerers, warpriests, wizards and zealots.  
Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3 ft. 11 in. +2d6 in (4 ft. 1 in. - 5 ft. 11 in.)4 60 lbs. +(2d6 lbs.) (62 - 72 lbs.)
Female 3 ft. 9 in. +2d6 in. (3 ft. 11 in. - 4 ft. 9 in.)4 55 lbs. +(2d6 lbs.) (57 - 67 lbs.)
4This number assumes the crawling is standing up straight at full height. A crawlings standing at their natural stoop generally only reach 4 feet in height  
Crawling Aging Table
Middle Age (-1 to Str, Dex, and Con, +1 to Int, Wis, and Cha) Old (-2 to Str, Dex, and Con, +2 to Int, Wis, and Cha) Venerable (-3 to Str, Dex, and Con, +3 to Int, Wis, and Cha) Maximum Age (GM secretly decides maximum age)
25 years 42 years 50 years 50 + 1d20 years (51 - 70 years)

Random Crawling Homelands
% Rolled Homeland Trait Gained
01-80 Subterranean Surface Stranger
81-90 Desert Criminal
95-98 Forest Vengeful
99-00 Unusual Homeland (Roll on Unusual Homeland table)

Random Crawling Families
% Rolled Parental Status
01-25 Only Father is alive
25-50 Both of your parents are dead
50-75 Only Mother is alive
76-00 Both of your parents are alive
Random Crawling Siblings
% Rolled # of Siblings
01-40 1d6 Siblings
41-80 1d4+1 Siblings
81-95 1d3 Siblings
96-00 No siblings
Lifespan
51 - 70 years
Average Height
3 ft. 11 in. - 4 ft. 11 in.
Average Weight
57 - 72 lbs.
Average Physique
A crawlings many limbs allows them to be strong, fast, and flexible, but due to this extra flexibility their shells are much more fragile then other Enthos.
Body Tint, Colouring and Marking
Most crawlings are black or brown, but some rare color tints such as grey, purple or even orange exist.
Geographic Distribution

Crawling

Type Vermin (Enthos)
Ability Score Modifier +2 Strength, +2 Dexterity, -2 Constitution. Crawling are strong and nimble, but have fragile shells.
Size medium
Speed Crawlings have base speed of 30 feet and a climb speed of 30 feet.
Language A crawling begins play speaking Enthos. A crawling with a high intelligence score can pick from the following languages: Common, Hive-dance, Terran or Undercommon.

  • Materil: Crawlings can be tied to either the Earth or Shadow Materil, allowing them to become Earthbreakers or Shadowcallers.
  • Darkvision: Crawlings can see perfectly in the dark up to 120 feet.
  • Light Blindness: Abrupt exposure to light blinds a crawling for 1 round. On subsequent rounds, they are dazzled for as long as they remain in the affected area.
  • Multi-limbed: Crawlings have many small limbs that they can utilize to hinder its foes. Crawlings gain the Improved Grapple feat as a bonus feat, and can maintain a grapple and still make attacks with its main appendages.
  • Vermin Empathy: All enthos can utilize the Handle Animal skill on vermin creatures, despite them being mindless. An enthos spellcaster can cast spells that normally only affect animals on a vermin creature, and enthos druids can utilize wild empathy on vermin as if they were normal animals. An enthos gains a +4 racial bonus to handling vermin of a similar nature to them.
  • Expert Climber (Ex): Starting at 2nd racial level, a crawling perfects the art of climbing. Their racial bonus to Climb checks increases to a +16 and they can cling to cave walls and even ceilings, effectively acting as if under a non-magical spider climb effect.
  • Natural Armor: Starting at 2nd racial level, a crawling gains a +1 natural armor bonus to their AC. This bonus increases by 1 at 4th racial level.
  • Deadly Grappler: At 3rd racial level, a crawling gains Deadly Grappler as a bonus feat.
  • Chokehold: At 5th racial level, a crawling gains Chokehold as a bonus feat.

Alternate Racial Traits
  • Oversight: Some crawlings have eyes that have adjusted to out of darkness. These crawlings have light sensitivity instead of light blindness, but only have darkvision of 60 feet. This trait alters the crawlings senses.
  • Poisonous (Ex): Some crawlings have poisonous saliva that they can coat on their weapon. 1/day, the crawling can coat a weapon with crawling poison. Crawling Poison - Injury; Effect 1d2 Dexterity damage, Save Fortitude DC 10 + 1/2 the crawlings hit dice + the crawlings Constitution modifier; one save; Frequency 1/round for six rounds. This trait replaces the Multi-limbed trait.
  • Tremorsense (Ex): Some crawlings focus on using their smaller limbs to feel vibrations in the grounds. They gain tremorsense of 30 feet while on solid surfaces. This trait replaces the Multi-Limbed trait.


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