Sarraqa
Demographics
Government
Taxes are dealt with by the merchants sector with input from each sectors head. Those who are wealthy will be taxed more than the poor. Typically the merchant sector pairs up with the military sector to collect taxes.
Defences
The canals work as defences seeing as the bridges can be destroyed to isolate a sector if needed. The military sector is also well trained soldiers who provide protection. If needed the airships can provide air support for attacks and extraction of people for safety.
If knowledgeable of an imminent attack the city mages can produce a mirage barrier to hide the town away in the landscape of the desert.
For a quick tactical take down a specialized task force has been trained to ride giant scorpions. Unlike the giant lizard riders who are used for fast traveled force alongside the foot soldiers, the Scorpions are used for higher classed threats or secret maneuvers.
Industry & Trade
Infrastructure
Assets
Guilds and Factions
The main faction that moves the town forward is the Library of Deneir which focuses on collecting knowledge and creating knowledge. Many scholars journey to Sarraqa just for the libraries and help create new innovations that help the world progress.
The second important faction is a tie between the druid farmers which supply all the food and water tied with the Merchants Guild which deals with all the trading within the city and its trade partners. These two combined supplement the wealth for the city.
History
Sarraqa started as a small spring in the desert of Kura'an. Because of its central location it became a prime spot to settle for trade routes.
Soon a group of merchants decided to build a permanent home at the spring of Sarraqa as it provided much needed water and a structured trading post/schedule.
When more merchants decided to settle down in SArraqa the issue of food arose since there was none to be found at the spring and the desert provided no good ground for permanent agriculture. Trading for food constantly was not profitable and these people were a group of merchants who were all about profit. Through discussion the merchants decided on hiring some druids who could change the ground and sustain the merchants in exchange the merchants would give them a home, protection, 10% of the money made, along with first pick on rare items. Seeing as it was a prime location for the merchants this was the best deal they could've made in order to obtain a permanent sustainable residence.
Eventually Sarraqa became the great location within the desert with traders coming from all over to do their business. The druids also realized the good they could do by supplying the desert citizens with a reliable source of food through the trade system that the merchants had set up. People say that the druids stayed in SArraqa to protect the natural spring that was originally there, others say that the Goddess Chauntea came to them and asked them to set up a temple and to nourish Kura'an.
As the populace grew 2 other sectors had to be made. The religious sector of Sarraqa was created from the belief in Chauntea, and Waukeen but the people also needed temples to worship and eventually built a crypt for the dead which ran under the ground of the city. The worshipers of Kelemvor took guard of it seeing to proper burials to respect the dead. When the military section was created it brought 2 more gods that needed temples. Bahamut and The Red Knight were worshiped by those who took up arms to protect the trades, people and town. The guards of the city were set up as another faction of the city and depending on what a person's job was typically dictated what sector of Sarraqa they lived in.
Finally after Sarraqa became a paradise of Kura'an the scholars started coming from all over the world. Perhaps they went because the high temperature offered better conditions for the books and scrolls. It was also a prime location for trade not only in material which helped the scholars gain knowledge. One of the ages most brilliant innovators decided to take up residence in what had come to be the final section of Sarraqa, the knowledge sector. This inventor was the mind behind the underground architecture, the magical bathhouses, the defense systems, and the protection system placed within the library to keep the knowledge safe.
With the 5 sectors of Sarraqa being complete (Military, druidic, Religion, Knowledge, and Merchant) the town started to prosper and became the capital of Kura'an. Each sector elected a head to settle discussions with the other and Sarraqa became the prime location for innovation, and knowledge.
Architecture
Geography
Natural Resources
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