Kendel Dragonblood

Social

Religious Views

Worshipper of Garyx and his fire.
Species
Ethnicity
Year of Birth
3593 AoS 454 Years old
Children
Gender
Male
Eyes
Hazel
Hair
Copper
Skin Tone/Pigmentation
Bronze


Archdruid

Medium humanoid (any race), any
Armor Class 16 (hide armor, shield)
Hit Points 132 ( 24d8+24 )
Speed 30ft

STR
10 0
DEX
14 +2
CON
12 +1
INT
12 +1
WIS
20 +5
CHA
11 0

Saving Throws Int +5 1d20+5 , Wis +9 1d20+9
Skills Medicine +9 1d20+9 , Nature +5 1d20+5 , Perception +9 1d20+9
Languages Druidic plus any two languages
Challenge 12

The archdruid is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 1d20+9 to hit with spell attacks). It has the following druid spells prepared:

Slot Level Slots Spells
Cantrip at will , , ,
1st 4 , , ,
2nd 3 Animal Messenger, beast sense,
3rd 3 conjure animals, meld into stone, water breathing
4th 3 dominate beast, locate creature, stoneskin, wall of fire
5th 3 commune with nature, mass cure wounds, tree stride
6th 1 heal, heroes' feast, sunbeam
7th 1 fire storm
8th 1 animal shapes
9th 1 foresight


Actions

Scimitar. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) slashing damage.

Change Shape (2/Day). The archdruid magically polymorphs into a beast or elemental with a challenge rating of 6 or less and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls unconscious. The archdruid can revert to its true form using a bonus action on its turn.

While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.

The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.


 

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