D&D 5e and Table Rules
* Multiclassing is available if desired
* Feats are available if desired, on the normal ASI schedule
* Encumbrance is not used
* When falling (e.g. pushed off a cliff), you have a reaction before you actually fall so you can do something to help
* Initiative ties between party and mobs are broken by a d20 roll
* Normal monster death happens at 0 hp, except in special DM circumstances
* Mobile devices on silent and not on the table
* Electrum Pieces are not used as they are stoopid
* Calendar of Harptos is in use for months and seasons and festivals
* Crits are your max damage + modifiers + 1 additional dice roll
* Counterspelling a counterspell makes both parties roll on the wild magic table
* Cinematic Advantage: in combat, if you do something cinematic with an appropriate ability check, gain advantage on your next attack
* Remember that players are all equals at the table regardless of other relationships in RL
* Hirelings may be available in major cities, or wherever an adventurers guild location can be found
* Sessions will be audio-recorded and made available
* Regular ammunition is unlimited as long as you remember to state you restock it when available. Magical ammunition has limited uses e.g. 10 +2 arrows run out after 10 shots
* Cocked or floor die are rerolled
* Movement speed is "general" and not hard and fast
* Players, NPCs and Monsters get max hit dice each level
* No monster reference guides at the table, whether physical or electronic. You can make notes on anything you encounter, of course!
* Guidance is assumed to be cast, when possible, on any ability check unless stated by the party
* Bonus actions can be used to drink potions
* Everyone can try to roll a character with 4d6 method, and if they don't like the result they can use point spread or point buy instead
* I'd prefer not to have PvP, but will defer to the group
* Identify is required to work out magical properties of an item except for potions and scrolls. This does not necessarily need to be done by a party member!
* If you want to try your hand at crafting then lets discuss how we can make it happen. Downtime should be useful.
* Players can level up HP and other non-skill-based items when in the field, but can only level up skills when taking downtime e.g. learning new spells
* Extended melee cleave rules apply i.e. if your attack kills an enemy then any remaining damage flows over to another enemy in range
* DM rolls death saves to keep the intensity real
Comments