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Patchwork Fields

Patchwork Fields has always been a remote place. Think sunlight and pools of waters in seemingly random places. Waist high cattails hiding streams, flying bugs and birds swooping in to gobble them up, and alligators where you least expect them. It was remote and generally only navigable by boats and rafts steered by the nimble and tough fisherfolk of the small villages that clustered around Wassailing Gale, a remote fishing village on the northernmost point of Merida.
  Back in the days of Onfa Bremin, there was no Two-car trolley car that carted folks from Tylren to Stetson City and then on through the Patchwork Fields swamp to Wassailing Gale. The fisherfolk were some of Mauna's children. They lived close to the water and were able to ride out any kind of weather that hit the coast. Only the most determined of Tylren's traders carted their goods to the edges of the Fields and made the slow and difficult journey through the pools of water that dotted the land. Some connected to larger pools and some did not. Until they learned the best way, they spent most of their time paddling to the edges of a pool, realizing it didn't flow through and then backing out to find another pool that flowed further into the Fields. Portaging from one pool to another could be dangerous if you stepped into a bog that could swallow you up and camping on the soggy land left you open to alligators. Best to stay in the boat.
  Fifty years after the Inventors Council Decree, a group of inventors and wizards overcame the initial resistance from the Council of Wizards and began to explore the way that magic and technology could work together. One of their efforts was the creation of the Two-car Trolley car that ran using a combination of magic and technology. This "monstrous creation", as one of the Elders of Wassailing Gale called it, made it difficult for the village of Wassailing Gale to stay sheltered from the changes of the outside world and the interference of the government. With the Trolley car, came agents from the King who could conscript fisherfolk at will to involve them in wars and conflicts inside and outside of Merida.

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