Palantír
Three of the legendary "Seeing-stones," the
seven Palantíri, lie within the bounds of
Arnor. The Palantir of Amon Sûl, the
largest of the three at nearly 3' in diameter is located in the pinnacle of the Fortress.. The smaller Palantíri of Annúminas and Fornost were kept in the Royal Halls of both capitals. Unlike the jewels
and lesser heirlooms of past Kings, the Seeingstones
are never displayed in public; few outside
the highest reaches of the Royal Court
even have clear knowledge of their existence.
Only Kings and their appointed Guardians are given
access to the Palantíri, which are locked away in guarded
rooms (often encased in steel "shrouds") high in the
towers of the capital city. Only in Court are the Stones
cited as sources of information, and those citations are
also stored far from the public eye.
The Seeing-stones are "connected"; that is, each Palantir
transmits to and receives "silent speech" from another in
use at the time, its "answering" Stone. The Stones display
visual images of scenes and acts that have occurred, are
occurring, or might yet occur, but they cannot transmit
speech or interpret the images shown. Thus the need for
Guardians and Seers, as well as Kings, to explain what the
Stones have pictured is clear.
The Palantíri are full of beauty and mystery. Perfect
spheres of a dark hue when at rest, they look very much
like crystal globes in the cradling cups of the marble tables
upon which they rest. (An intent observer may notice a
minute flame flickering deep in the center of an unused
Stone.) The smallest Stone is only one foot in diameter,
the two largest—the one at Osgiliath (in Gondor) and the
one kept at Amon Sûl—are so great that a man
acting alone cannot lift them. If dropped, the Stones are
undamaged .Invisible to the uninitiated, unmarked poles within the
Palantíri indicate alignment, and each Stone has an upright,
proper position. Their permanent "upper" and
"nether" poles must be placed in line with the earth's
center in order for the user to see through their viewing
faces. Lesser Stones are even tied to a set orientation; for
example, the Palantir of Orthanc's west viewing surface
has to be aimed westward or it would remain blank. Even
more restricted is the Seeing-stone of the Tower of
Elostirion in the Tower Hills, which is tied to the original
Master-stone on the Elven isle of Eressëa and can only
face westward, away from Middle-earth and over the Bent
Sea. However, the major Seeing-stones can be viewed at
many angles and can flash scenes of happenings in any
direction and at amazing distances. For example, the
Palantíri of Fornost might reveal to the Arthadan Royal
Court scenes from a battle in Angmar or Osgiliath, a distance of
hundreds of miles.
However powerful, the Palantíri have their limitations,
the major one being their failure to illuminate a scene
hidden or cloaked in darkness. A viewer sees things as if
he were present at the scene and subject to its conditions
of lighting. Thus, action taking place inside an unlighted
cave could not be viewed by a Palantir. The darkness of a
cave is all but absolute and too much for a Seeing-stone to
counteract. Nonetheless, the lightlessness within solid
objects will not obscure a view to a place beyond them, so
that a user of a Stone can gaze through "things" without
hindrance. One can peek into a chamber through a door
or even a mountainside, although the room's details might
be obscured by poor lighting. Also, ungoverned visions
are usually random, hazy glimpses enshrouded by a misty
foreground, making the skill and knowledge of the Stones'
Guardians crucial.
To utilize a Seeing-stone fully requires many years of
practice and education, plus the gift of "seeing," or
correctly interpreting the vision. To begin, the viewer—
whether Minister, Guardian, or Royalty—must focus his
will and concentrate his energies upon the dark Stone, an
exhausting effort in itself. Standing about three feet from
the Palantir, facing the stone in the direction he desires to
look, he brings forth visions—a battlefield scene, let us
say. Should the user desire, he can enlarge his field of
vision to display a vast host of enemies on the march, or
he can focus upon a single object held in one warrior's
hand—a weapon or a jewel, for example.
In the case of communications between Stones, he can
see the thoughts of the one with whom he deals—
provided the "connecting" user is in accord and is able to
clearly bring forth the image. The Palantíri cannot read
the thoughts of an unwilling user, and in such cases what
they display is totally a matter of the wills of the two users
involved.
After the rise of Angmar around T.A. 1300, the Stoneusers
of Arthedain and Gondor have used the stones to
communicate much more frequently. As trouble brews
and boils over, the Dúnadan kingdoms try to put aside
their differences and exchange information about enemy
movement and strengths, and suggest and coordinate
strategies to counter them.
Item type
Magical
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