Druid Tradition / Ritual in Midgard | World Anvil
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Druid

The druids are the embattled priestly class of the ancient Celts whose tradition was nearly lost to Christianization. Still, a few dedicated circles persisted. They continued their studies in the ways of old, and carried on the old agendas - druids revere nature and work to preserve natural cycles. When the balance of nature is threatened, druids hear the call of duty.   Druidry began as an oral tradition. Tutelage could last upwards of 20 years but is not limited to natural lore; druids are well-schooled in proceedings of law and justice, divination, and a great many other practical things. As the druid network expanded in secret over the centuries, they collected the secret knowledge of their peers.   After Ragnarok, druids the world over were drawn to Drunemeton, the oak sanctuary. There they found the chiefest of their order bound in spirit and form to their sacred oaks, forming an ageless assemblage – the Gorsedd. The druids joined together into a single order to set about restoring balance to the cracked and broken earth. From Drunemeton, the Gorsedd governs the order and direct its actions. As with other groups of wisemen and arcanists, the ambient magic released by Ragnarok awakened the power of the druids by solidarity of their belief.   Totemry is a special form of shapeshifting practiced by druids. By carrying specially prepared totems, they gain a power or other benefit related to an animal’s physical strengths or senses. Totems can be created after the druid has devoted a significant amount of time to studying an animal. The druid can carve a totem from oak or, once the animal has died, from the animal itself. Under a waxing crescent moon (the sixth day of the moon), the druid rubs the totem with mistletoe over a smoldering fire of sacred oak. Secret words of power are spoken, and from then on, when the totem is worn by the druid, he inherits some of the animal’s power.   Totems only grant effects if they were crafted by the druid who bears them. Totems can be of any form the creator desires and worn anyway practical. For example, bear paws can be worn over gloves or antlers worn on a helmet. Equipped totems must occupy an equipment slot to be used. A druid does not benefit from carrying multiple totems from the same animal.   The first totem a druid wields is often the claenmhil, one’s family totem. Druids that practice totemry aspire to wield a Drunemeton totem, one made in Drunemeton or sanctified over a fire of Drunemeton oak. Drunemeton totems are exceptionally powerful and represent the ultimate spiritual connectedness of the druid to nature. A druid can only create one Drunemeton oak in his lifetime. It represents their power animal, a spirit that they believe guides and protects them. The same animal cannot be worn as both a basic and Drunemeton totem. This is their nascmhil, an animal to which a person’s life is linked.   The typical dress of a druid with a white cloth robe, a yew wand inscribed with ogham, and a silver sickle used to collect mistletoe.

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