Shifting Borders and Falling Kingdoms

Midgard is a world of cultures designed to change, collapse, and grow over time. Borders shift, crowns can be seized or restored, and cities might be plundered or rescued from ruin. Midgard is a setting intended to change after every adventure; the work of the heroes in Midgard challenges the existing order, gives rise to great new lords and ladies, or sees the failure of hope and the death of kings.   There’s no point to playing a game where nothing changes but the statistics on a player’s sheet. As GM, you can and should take advantage of the inherently unbalanced politics or dangerous triggers built into the setting. Those ancient curses and festering revolts are there for your campaign. Find out whether your players have what it takes to change things—for better or worse!