Ravenfolk

Also called huginn or heru, these western cousins of the tengu are scoundrels and not entirely welcome everywhere. Their homeland is in Beldestan to the east, or on a branch of Wotan’s tree in the North, or on a high cliff of Horus’s hidden temple in the South. They have settlements in Trollheim, Vidim, Domovogrod, Nuria Natal, Zobeck, and the Dragon Empire, but none of these are large.
  Travelers spot their black feathers and long beaks on the road from place to place, trading information or helping to hatch plots. They are widely viewed as spies, informers, thieves, and troublemakers in Midgard, but when the ravenfolk swear an oath they abide by it. They avoid the West and the Seven Cities and are most honored in Nuria Natal, where they serve temples of Horus as sworn guardians, assassins, and defenders.
  While their numbers are relatively small, the ravenfolk are counted a great race because of their role as messengers for the gods. They hear the words of Wotan most clearly, but also claim to speak for Aten, Lada, Khors, Thor, Loki, Ninkash, and Sif. Occasionally, they bring dark tidings from Chernobog, blood-smeared missives from the Hunter, or demands from Mammon or Vardesain, but these are rare, and the poor ravenfolk chosen to deliver divine messages and prophecies from dark gods are shunned even among their own people.

 

Raven Magic

Tough the ravenfolk claim to have invented or at least shared the runes of the All-Father, and though their understanding of prophecy and shadow are both excellent, their magic wins little renown in the wider world, for they guard it jealously. They are keen scouts and powerful oracles, and they demonstrate an uncanny ability to bend runes to new uses.


Cover image: by Doug Wohlfeil

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