Centaur
On the plains, in the forests, and across the steppes live
creatures who blend humanoid and equine aspects.
Centaurs are neither man nor beast, but occupy a strange
niche in both the civilized and natural worlds. They
are born with grace befitting a human king, but
are possessed of the fierce savagery of a wild
stallion. Centaurs are a scattered race,
roaming in small clan groups from the
Rothenian Plain (where their numbers
are great) to the Crossroads where they are hired as mercenaries.
But they also have a reputation
for banditry and bullying, and most
cultures consider them dangerous.
Centaurs are largely a nomadic
people. Their archery is excellent
and their healing arts are well
advanced. Because they have
little interest in magic or
in writing, other cultures
sometimes disregard centaurs,
but they do so at their peril.
Large centaur hordes have
smashed baronies and even
small nations flat.
CENTAUR TRAITS
Your centaur character has certain characteristics in common with all other centaurs.- Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
- Age. Centaurs reach maturity at 15 years of age. Their lifespans vary because of the harsh conditions and martial nature of their culture, but the upper limits are similar to those of humans.
- Alignment. Centaur alignments are mainly chaotic and neutral.
- Size. Centaurs stand between 8 and 9 feet tall and weigh in excess of 1,000 pounds. Your size is Large.
- Speed. Centaurs have a base speed of 40 feet.
- Type. You are of the monstrosity type.
- Natural Attacks. You have proficiency with your hooves. You make one attack with your hooves, which deal 2d6 bludgeoning damage.
- Centaur Weapon Training. You have proficiency with the pike and the longbow.
- Pike Charge. If you move at least 30 feet straight toward a target and then hit it with a pike attack on the same turn, the target takes an extra 3 (1d6) piercing damage. The number of extra damage dice you gain increases by one at 6th level (2d6) and again at 11th level (3d6). You can apply this extra damage only once per turn. You can use this ability a number of times per day equal to your Constitution modifier (minimum 1), and you regain all expended uses when you finish a long rest.
- Humanoid Torso. Although you are Large, you wield weapons and wear armor sized for a Medium creature, thanks to the proportions of your humanoid torso.
- Quadruped. You have disadvantage on Stealth checks because of your size and indelicate hooves. The mundane details of the structures of humanoids can present considerable obstacles for you, such as ladders and manholes.
- Self-sufficient. You have proficiency with the Medicine skill.
- Languages. You can speak, read, and write Common and Centaur and one other language of your choice.
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