Jinnborn
Native people from the deepest deserts, the jinnborn claim
they were the first mortals to walk the world. They say that
in the beginning, all the world was a vast desert beneath a
fiery sun; in those times, the jinnborn wandered where they
willed, and ruled over all they saw. They refer to themselves
as the sab siraat, or “people of the path.” Descended from
powerful elemental creatures call jinn (singular jinni), the
jinnborn manifest gifts through their lineage that help
them survive their harsh home environment.
Passionate people, the jinnborn seek wealth when they
can, revel in revenge when they must, and cherish close
companionship always. Outsiders label them as capricious
or even savage, never fully aware of the veil that hides the
jinnborn’s true nature.
Jinnborn Traits
Your jinnborn character has certain characteristics in common with all other jinnborn.- Ability Score Increase. Your Constitution score increases by 2.
- Age. Jinnborn reach maturity at age 16 and can live to be over 150.
- Alignment. There is no single alignment among the jinnborn that typifies them all.
- Size. Jinnborn are as tall as humans with stout, well-muscled builds. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Darkvision. Thanks to your jinn blood, you can see in dim light within 60 feet as though it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Desert Descendent. You cannot get lost in the desert except by magical means. You also cant gain negative effects from extreme heat.
- Negotiator. You have proficiency in the Persuasion skill.
- Siraati. All jinnborn have an affinity for mystic paths, depending on the jinn patron of their tribe. Choose one of the following siraati: air, earth, fire, or water, each corresponds with a specific damage type (lightning for air, acid for earth, fire for fire, cold for water). You have resistance to that damage type.
- Languages. You can speak, read, and write Common and Southern Tongue
- Subrace. Jinnborn are divided into subraces depending on the innate touch of the jinn. Choose one of the following subraces.
Speaker Jinnborn
Speaker jinnborn bear the mark of their jinni patron, and the world must stand up and take notice. They are the guides, elders, and leaders of their tribes, as well as scouts and seekers of paths.- Ability Score Increase. Your Wisdom score increases by 1.
- Favor of the Jinn. You can call upon your jinn patron to gain advantage on a saving throw or ability check, or to impose disadvantage on an attack roll against you. You can use this ability a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses when you finish a long rest.
- Walker. You have advantage on saving throws against being stunned and extreme environments, and on ability checks made to navigate the wilderness and avoid losing your way.
Shaper Jinnborn
The shaper jinnborn channel the elemental power of their tribe’s siraati. Shapers form the majority of a tribe’s warriors and protectors, and they ensure the safety of their charges with deadly dedication.- Ability Score Increase. Your Strength score increases by 1.
- Elemental Strike. Once on your turn when you hit with a melee attack, you can deal an additional 1d6 damage. The damage type corresponds to your siraati (lightning for air, acid for earth, fire for fire, cold for water). You can use this ability a number of times equal to your Constitution modifier (minimum of 1), and you regain all expended uses after finishing a long rest.
- Protection of the Jinn. You have advantage on saving throws against an effect that deals the same type of damage as your siraati.
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