Satarre

The satarre call themselves the "devourers" or "those who end the world" due to their association with the World Serpent. They are rarely kind or compassionate; they are, at best, devout, zealous servants of the World Serpent.

Satarre Traits

Your satarre character has certain characteristics in common with all other satarre.
  • Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
  • Age. Satarre grow quickly, walking soon after hatching and reaching the development of a 15 year old human by age 6. They maintain the same appearance until about 50, then begin a rapid decline. Satarre often die violently, but those who live longer survive no more than 65 years of age.
  • Alignment. Satarre are born with a tendency towards evil when raised among their kin. Those raised among other creatures vary in alignment based on the culture around them.
  • Size. Satarre are tall but thin, usually reaching around 6 to 7 ft. tall. Your size is medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • A Friend to Death. You have resistance against necrotic damage.
  • Keeper of Secrets. You have proficiency in the Arcana skill and have advantage on checks related to planes and planar travel. In addition, you have proficiency in one of the following skills of your choice: History, Insight, or Religion.
  • Carrier of Rot. You can use your action to inflict rot on a creature that you can see within 10 ft. of you. The creature must make a Constitution saving throw (DC 8 + Constitution modifier + Proficiency Bonus). A creature takes 1d4 necrotic damage on a failed save and half as much on a successful one. A creature that fails the save also rots for 1 minute. A rotting creature takes 1d4 necrotic damage at the end of each of its turns. The rot disappears if the creature receives magical healing. The damage for this trait increases to 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 16th level. You may use this trait once per short or long rest.
  • Void Speakers. Satarre cannot suffer from madness and are immune to becoming Void Touched.
  • Language. You know Common and Deep Speech.

The Latje "Slothful Ones"

Some satarre are in no hurry to bring the end to all things. Other satarre call these latje, "the slothful ones". Although not outwardly different from their kin, the latje often see little purpose in destruction for its own sake. Most latje are exiled form their communities or seek the company of other races, rather than remaining close to the world ending ambitions of most of their kind. Their numbers have always been small.

Planar Travelers

The satarre know the many worlds and their connections, and they are familiar with shadow, planar doorways, and similar arcana. They are comfortable speaking with demons, devils, and heralds of darkness.

Strong Void Speakers

The satarre are speakers of void speech and invocations that drive others mad seem not to trouble the satarre. The satarre are friend to undead and fiends, and satarre and derro always seem to understand eachother.

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