Thoth
Far more important than his statues are his libraries and his market shrines, for Thoth is the patron of both the retiring scholars and the worldly, engaged merchants who carry goods throughout Midgard in search of profit. Legends tell of a tome of magic, wherein all the secrets of the world can be found, where the spells to change the fabric of reality are written, and where the knowledge to master death is inscribed. The legends understate reality. So powerful is this book that the mere flipping of pages sets Gods on edge. This lexicon of legerdemain was no product of happenstance. Every incantation, every inflection was carefully crafted by Thoth. Before his ascension he was a powerful wizard who dared to delve into the deepest secrets of the world but never let his ambition or passion for knowledge outweigh his logic and careful nature.
Depiction. The face of Thoth is a strange one, represented as an ibis, a stork, or sometimes a winged human head. His body is thin and sometimes stooped, sometimes a lithe youth, and he is frequently shown with either a cloak of feathers or winged sandals.
Worshippers. Thoth is worshipped by scholars, scribes, merchants, thieves, messengers, travelers, and wizards throughout Nuria Natal and in Novigrad, and to a lesser degree in the Crossroads. They come from all sorts of backgrounds, but they are collectively curious, learned, and interested in knowledge both licit and illicit. Most prominently, Thoth is the patron of magic and runes, and being wizards turn to when their arcane workings confound them and their magic fails.
Commandments
Depiction. The face of Thoth is a strange one, represented as an ibis, a stork, or sometimes a winged human head. His body is thin and sometimes stooped, sometimes a lithe youth, and he is frequently shown with either a cloak of feathers or winged sandals.
Worshippers. Thoth is worshipped by scholars, scribes, merchants, thieves, messengers, travelers, and wizards throughout Nuria Natal and in Novigrad, and to a lesser degree in the Crossroads. They come from all sorts of backgrounds, but they are collectively curious, learned, and interested in knowledge both licit and illicit. Most prominently, Thoth is the patron of magic and runes, and being wizards turn to when their arcane workings confound them and their magic fails.
Commandments
- Be literate and numerate; ideally, most have valuable knowledge or skills useful in the creation of further knowledge, trade, or wisdom.
- Produce a collection of new lore, maps, arcane mysteries, or personal experiences once in their lifetime, creating a “life book” of value to savants and future generations.
- Destroying books is forbidden, but their theft is a sign of skill and divine favor.
Children
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