Arkanist
Wizard Player's Handbook, p. 112-115
Arkanist är en av de spelbara klasserna.
Som arkanist är du en bildad magiker som lär sig ny magi genom flitiga studier. Du samlar dina trollformler i en bok som du alltid har med dig. Som arkanist är det troligt att du har fått lära dig läsa och skriva skaldskrift.
Frammanare (School of Conjuration) Player's Handbook, p. 116
Siare (School of Divination) Player's Handbook, p. 116-117
Förtrollare (School of Enchantment) Player's Handbook, p. 117
Besvärjare (School of Evocation) Player's Handbook, p. 117-118
Illusionist (School of Illusion) Player's Handbook, p. 118
Nekromantiker (School of Necromancy) Player's Handbook, p. 118-119
Förvandlare (School of Transmutation) Player's Handbook, p. 119
Stridsmagiker (War Magic) Xanathar's Guide to Everything, p. 59-60
Svärdsångare (Bladesinging) Tasha's Cauldron of Everything, p. 76-77
Skriftlärd (Order of Scribes) Tasha's Cauldron of Everything, p. 77-78
Hit Points at 1st level: 6 + your Constitution modifier
Hit Points at higher levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: -
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
Starting Gold: 4d4 x 10 guldmynt
Spell Attack Modifier = your proficiency bonus + your Intelligence modifier
Som arkanist är du en bildad magiker som lär sig ny magi genom flitiga studier. Du samlar dina trollformler i en bok som du alltid har med dig. Som arkanist är det troligt att du har fått lära dig läsa och skriva skaldskrift.
Underklasser
Abjurerare (School of Abjuration) Player's Handbook, p. 115-116Frammanare (School of Conjuration) Player's Handbook, p. 116
Siare (School of Divination) Player's Handbook, p. 116-117
Förtrollare (School of Enchantment) Player's Handbook, p. 117
Besvärjare (School of Evocation) Player's Handbook, p. 117-118
Illusionist (School of Illusion) Player's Handbook, p. 118
Nekromantiker (School of Necromancy) Player's Handbook, p. 118-119
Förvandlare (School of Transmutation) Player's Handbook, p. 119
Stridsmagiker (War Magic) Xanathar's Guide to Everything, p. 59-60
Svärdsångare (Bladesinging) Tasha's Cauldron of Everything, p. 76-77
Skriftlärd (Order of Scribes) Tasha's Cauldron of Everything, p. 77-78
Grundegenskaper
Hit Points
Hit Dice: 1d6 per wizard levelHit Points at 1st level: 6 + your Constitution modifier
Hit Points at higher levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st
Proficiencies
Armor: -Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: -
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a quarterstaff or (b) a dagger
- (a) a component pouch or (b) an arcane focus
- (a) a scholar's pack or (b) an explorer's pack
- A spellbook
Starting Gold: 4d4 x 10 guldmynt
Spellcasting
Spell Save DC = 8 + your proficiency bonus + your Intelligence modifierSpell Attack Modifier = your proficiency bonus + your Intelligence modifier
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