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Arkanist

Wizard Player's Handbook, p. 112-115   Arkanist är en av de spelbara klasserna.
Som arkanist är du en bildad magiker som lär sig ny magi genom flitiga studier. Du samlar dina trollformler i en bok som du alltid har med dig.   Som arkanist är det troligt att du har fått lära dig läsa och skriva skaldskrift.  

Underklasser

Abjurerare (School of Abjuration) Player's Handbook, p. 115-116
Frammanare (School of Conjuration) Player's Handbook, p. 116
Siare (School of Divination) Player's Handbook, p. 116-117
Förtrollare (School of Enchantment) Player's Handbook, p. 117
Besvärjare (School of Evocation) Player's Handbook, p. 117-118
Illusionist (School of Illusion) Player's Handbook, p. 118
Nekromantiker (School of Necromancy) Player's Handbook, p. 118-119
Förvandlare (School of Transmutation) Player's Handbook, p. 119
Stridsmagiker (War Magic) Xanathar's Guide to Everything, p. 59-60
Svärdsångare (Bladesinging) Tasha's Cauldron of Everything, p. 76-77
Skriftlärd (Order of Scribes) Tasha's Cauldron of Everything, p. 77-78  

Grundegenskaper

 

Hit Points

Hit Dice: 1d6 per wizard level
Hit Points at 1st level: 6 + your Constitution modifier
Hit Points at higher levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st  

Proficiencies

Armor: -
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: -
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion  

Equipment

You start with the following equipment, in addition to the equipment granted by your background:
or
Starting Gold: 4d4 x 10 guldmynt  

Spellcasting

Spell Save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell Attack Modifier = your proficiency bonus + your Intelligence modifier

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