Barbar
Barbarian Player's Handbook, p. 46-49
Barbar är en av de spelbara klasserna.
Som barbar är du en mästare på att slåss, och du kan uppnå fantastisk styrka och uthållighet genom att frammana ursinne (rage) ur din inre ilska eller andra starka känslor.
Totemkämpe (Path of the Totem Warrior) Player's Handbook, p. 50
Vålnadsledd (Path of the Ancestral Guardian) Xanathar's Guide to Everything, p. 9-10
Stormhärald (Path of the Storm Herald) Xanathar's Guide to Everything, p. 10-11
Fanatiker (Path of the Zealot) Xanathar's Guide to Everything, p. 11
Odjur (Path of the Beast) Tasha's Cauldron of Everything, p. 24-25
Urkraftskämpe (Path of Wild Magic) Tasha's Cauldron of Everything, p. 25-26
Besatt (Path of Spirits) homebrew by Pointy Hat
Hit Points at 1st level: 12 + your Constitution modifier
Hit Points at higher levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Weapons: Simple weapons, martial weapons
Tools: -
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
Starting Gold: 2d4 x 10 guldmynt
Som barbar är du en mästare på att slåss, och du kan uppnå fantastisk styrka och uthållighet genom att frammana ursinne (rage) ur din inre ilska eller andra starka känslor.
Underklasser
Bärsärk (Path of the Berserker) Player's Handbook, p. 49-50Totemkämpe (Path of the Totem Warrior) Player's Handbook, p. 50
Vålnadsledd (Path of the Ancestral Guardian) Xanathar's Guide to Everything, p. 9-10
Stormhärald (Path of the Storm Herald) Xanathar's Guide to Everything, p. 10-11
Fanatiker (Path of the Zealot) Xanathar's Guide to Everything, p. 11
Odjur (Path of the Beast) Tasha's Cauldron of Everything, p. 24-25
Urkraftskämpe (Path of Wild Magic) Tasha's Cauldron of Everything, p. 25-26
Besatt (Path of Spirits) homebrew by Pointy Hat
Grundegenskaper
Hit Points
Hit Dice: 1d12 per barbarian levelHit Points at 1st level: 12 + your Constitution modifier
Hit Points at higher levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Proficiencies
Armor: Light armor, medium armor, shieldsWeapons: Simple weapons, martial weapons
Tools: -
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a greataxe or (b) any martial melee weapon
- (a) two handaxes or (b) any simple weapon
- An explorer's pack and four javelins
Starting Gold: 2d4 x 10 guldmynt
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