Bosättningar
Dungeon Master's Guide, p. 15-17
Population: ca 20 - 1000
Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in residence to adjudicate disputes and collect taxes.
Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on citizen militia.
Commerce: Basic supplies are readily available, possibly from an inn or a trading post. Other goods are available from traveling merchants.
Organizations: A village might contain one or two temples or shrines, but few or no other organizations.
Village are often agricultural and support themselves and nearby towns or cities with crops and meat. Villagers produce food in one way or another - if not by tending the crops, then supporting those who do by shoeing horses, weaving clothes, milling grain, and the like. The goods they produce feed their families and supply trade with nearby settlements.
A village's population is dispersed around a large area of land. Farmers live on their land, which spreads them widely around the village center. At the heart of the village, a handful of structures cluster together: a well, a marketplace, a small temple or two, a gathering place, and perhaps an inn for travelers.
Population: ca 1000 - 6000
Government: A resident noble rules and appoints a lord mayor to oversee the administration. An elected town council represents the interest of the middle class.
Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards.
Commerce: Basic supplies are readily available, though exotic goods and services are harder to find. Inns and taverns support travelers.
Organizations: The town contains several temples, as well as various merchant guilds and other organizations.
Towns are major trade centers, situated where important industries and reliable trade routes enabled the population to grow. These settlements rely on commerce: the import of raw materials and food from surrounding villages, and the export of crafted items to those villages, as well as to other towns and cities. A town's population is more diverse than that of most villages.
Towns arise where roads intersect waterways, at the meeting of major land trade routes, around strategic defense locations, or near significant mines or similar natural resources.
Population: ca 6000 - 25000 eller mer
Government: A resident noble presides, with several other nobles sharing responsibility for surrounding areas and government functions. One such noble is the lord mayor, who oversees the city administration. An elected city council represents the middle class and might hold more actual power than the lord mayor. Other groups serve as important power centers as well.
Defense: The city supports an army of professional soldiers, guards, and town watch. Each noble in residence maintains a small force of personal bodyguards.
Commerce: Almost any goods or services are readily available. Many inns and taverns support travelers.
Organizations: A multitude of temples, guilds and other organizations, some of which hold significant power in city affairs, can be found within the city's walls.
Cities are cradles of civilization. Their larger population require cosiderable support from both surrounding villages and trade routes, so they're rare.
Cites typically thrive in areas where large expanses of fertile, arable land surround a location accessible to trade, almost always on a navigable waterway.
Cities almost always have walls, and the stages of a city's growth are easily identified by the expansion of the walls beyond the central core. These internal walls naturally divide the city into wards (neighborhoods defined by specific features), which have their own representatives on the city council and their own noble administrators.
Cities that hold more than 25000 people are extremely rare. Those metropolises stand as vital beacons of civilization.
Population: [...]
Styre: [...]
Försvar: [...]
Handel: [...]
Organisationer: [...]
Rangordning av storlek på bosättningar (DMG)
- Village (By): upp till ca 1000 invånare
- Town (Småstad): upp till ca 6000 invånare
- City (Storstad): upp till ca 25000 invånare
Annan variant för rangordning av storlek på bosättningar
- Thorp (Torp): 20 - 80 invånare
- Hamlet (Liten By): 81 - 400 invånare
- Village (By): 401 - 900 invånare
- Small Town (Storby): 901 - 2000 invånare
- Large Town (Småstad): 2001 - 5000 invånare
- Small City (Stad): 5001 - 12000 invånare
- Large City (Storstad): 12001 - 25000 invånare
- Metropolis (Metropol/Världsstad): fler än 25000 invånare
Village
By (Torp, Liten By, By, mindre Storby)Population: ca 20 - 1000
Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in residence to adjudicate disputes and collect taxes.
Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on citizen militia.
Commerce: Basic supplies are readily available, possibly from an inn or a trading post. Other goods are available from traveling merchants.
Organizations: A village might contain one or two temples or shrines, but few or no other organizations.
Village are often agricultural and support themselves and nearby towns or cities with crops and meat. Villagers produce food in one way or another - if not by tending the crops, then supporting those who do by shoeing horses, weaving clothes, milling grain, and the like. The goods they produce feed their families and supply trade with nearby settlements.
A village's population is dispersed around a large area of land. Farmers live on their land, which spreads them widely around the village center. At the heart of the village, a handful of structures cluster together: a well, a marketplace, a small temple or two, a gathering place, and perhaps an inn for travelers.
Town
Småstad (större Storby, Småstad, mindre Stad)Population: ca 1000 - 6000
Government: A resident noble rules and appoints a lord mayor to oversee the administration. An elected town council represents the interest of the middle class.
Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards.
Commerce: Basic supplies are readily available, though exotic goods and services are harder to find. Inns and taverns support travelers.
Organizations: The town contains several temples, as well as various merchant guilds and other organizations.
Towns are major trade centers, situated where important industries and reliable trade routes enabled the population to grow. These settlements rely on commerce: the import of raw materials and food from surrounding villages, and the export of crafted items to those villages, as well as to other towns and cities. A town's population is more diverse than that of most villages.
Towns arise where roads intersect waterways, at the meeting of major land trade routes, around strategic defense locations, or near significant mines or similar natural resources.
City
Storsdad (större Stad, Storstad, Metropol)Population: ca 6000 - 25000 eller mer
Government: A resident noble presides, with several other nobles sharing responsibility for surrounding areas and government functions. One such noble is the lord mayor, who oversees the city administration. An elected city council represents the middle class and might hold more actual power than the lord mayor. Other groups serve as important power centers as well.
Defense: The city supports an army of professional soldiers, guards, and town watch. Each noble in residence maintains a small force of personal bodyguards.
Commerce: Almost any goods or services are readily available. Many inns and taverns support travelers.
Organizations: A multitude of temples, guilds and other organizations, some of which hold significant power in city affairs, can be found within the city's walls.
Cities are cradles of civilization. Their larger population require cosiderable support from both surrounding villages and trade routes, so they're rare.
Cites typically thrive in areas where large expanses of fertile, arable land surround a location accessible to trade, almost always on a navigable waterway.
Cities almost always have walls, and the stages of a city's growth are easily identified by the expansion of the walls beyond the central core. These internal walls naturally divide the city into wards (neighborhoods defined by specific features), which have their own representatives on the city council and their own noble administrators.
Cities that hold more than 25000 people are extremely rare. Those metropolises stand as vital beacons of civilization.
Mall för bosättningar
Storlek: [...]Population: [...]
Styre: [...]
Försvar: [...]
Handel: [...]
Organisationer: [...]
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