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Druid

Druid Player's Handbook, p. 64-68   Druid är en av de spelbara klasserna.
Som druid är du en magiker som använder naturens urkrafter som kraftkälla till din magi. Din starka magiska koppling till naturen ger dig även förmågan att förvandla dig till olika djur.  

Underklasser

Markcirkeln (Circle of the Land) Player's Handbook, p. 68-69
Måncirkeln (Circle of the Moon) Player's Handbook, p. 69
Drömcirkeln (Circle of Dreams) Xanathar's Guide to Everything, p. 22-23
Herdecirkeln (Circle of the Shepherd) Xanathar's Guide to Everything, p. 23-24
Sporcirkeln (Circle of Spores) Tasha's Cauldron of Everything, p. 36-38
Stjärncirkeln (Circle of Stars) Tasha's Cauldron of Everything, p. 38-39
Brandscirkeln (Circle of Wildfire) Tasha's Cauldron of Everything, p. 39-40
Stadscirkeln (Circle of the City) homebrew by Pointy Hat  

Grundegenskaper

 

Hit Points

Hit Dice: 1d8 per druid level
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at higher levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st  

Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaff, scimitars, sickles, slings, spears
Tools: herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival  

Equipment

You start with the following equipment, in addition to the equipment granted by your background:
  • (a) a wooden shield or (b) any simple weapon
  • (a) a scimitar or (b) any simple melee weapin
  • Leather armor, an explorer's pack, and a druidic focus
or
Starting Gold: 2d4x10 guldmynt  

Spellcasting

Spell Save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell Attack Modifier = your proficiency bonus + your Wisdom modifier

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