Krigare
Fighter Player's handbook, p. 70-72
Krigare är en av de spelbara klasserna.
Som krigare är du vältränad i stridskonst och har bemästrat alla typer av vapen och stridsutrustning.
Stridsmästare (Battle Master) Player's Handbook, p. 73-74
Arkankrigare (Eldritch Knight) Player's Handbook, p. 74-75
Arkanskytt (Arcane Archer) Xanathar's Guide to Everything, p. 28-30
Kavallerist (Cavalier) Xanathar's Guide to Everything, p. 30-31
Samuraj (Samurai) Xanathar's Guide to Everything, p. 31
Psikrigare (Psi Warrior) Tasha's Cauldron of Everything, p. 42-44
Urrunekrigare (Rune Knight) Tasha's Cauldron of Everything, p. 44-46
Legendbärare (Scion Martial) homebrew by Pointy Hat
Hit Points at 1st level: 10 + your Constitution modifier
Hit Points at higher levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
Weapons: Simple weapons, martial weapons
Tools: -
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Starting Gold: 5d4 x 10 guldmynt
Som krigare är du vältränad i stridskonst och har bemästrat alla typer av vapen och stridsutrustning.
Underklasser
Mästeratlet (Champion) Player's Handbook, p. 72-73Stridsmästare (Battle Master) Player's Handbook, p. 73-74
Arkankrigare (Eldritch Knight) Player's Handbook, p. 74-75
Arkanskytt (Arcane Archer) Xanathar's Guide to Everything, p. 28-30
Kavallerist (Cavalier) Xanathar's Guide to Everything, p. 30-31
Samuraj (Samurai) Xanathar's Guide to Everything, p. 31
Psikrigare (Psi Warrior) Tasha's Cauldron of Everything, p. 42-44
Urrunekrigare (Rune Knight) Tasha's Cauldron of Everything, p. 44-46
Legendbärare (Scion Martial) homebrew by Pointy Hat
Grundegenskaper
Hit Points
Hit Dice: 1d10 per fighter levelHit Points at 1st level: 10 + your Constitution modifier
Hit Points at higher levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
Proficiencies
Armor: All armor, shieldsWeapons: Simple weapons, martial weapons
Tools: -
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) chain mail or (b) leather armor, longbow, and 20 arrows
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a light crossbow and 20 bolts or (b) two handaxes
- (a) a dungeoneer's pack or (b) an explorer's pack
Starting Gold: 5d4 x 10 guldmynt
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