Munk/Nunna
Monk Player's Handbook, p. 76-79
Munk/nunna är en av de spelbara klasserna.
Som munk eller nunna är du en spirituell kampsportsutövare som använder sig av magisk ki-energi för att tänja på gränserna för vad din kropp fysiskt kan klara av.
Ninja (Way of Shadow) Player's Handbook, p. 80
Avatar (Way of the Four Elements) Player's Handbook, p. 80-81
Fylledansare (Way of the Drunken Master) Xanathar's Guide to Everything, p. 33-34
Vapenmästare (Way of the Kensei) Xanathar's Guide to Everything, p. 34-35
Ljusbringare (Way of the Sun Soul) Xanathar's Guide to Everything, p. 35
Benådare (Way of Mercy) Tasha's Cauldron of Everything, p. 49-50
Ki-själ (Way of the Astral Self) Tasha's Cauldron of Everything, p. 50-51
Kroppsbändare (Way of the Flesh) homebrew by Pointy Hat
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at higher levels: X1d8 (or 6) + your Constitution modifierper monk level after 1st
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
Starting Gold: 5d4 guldmynt
Som munk eller nunna är du en spirituell kampsportsutövare som använder sig av magisk ki-energi för att tänja på gränserna för vad din kropp fysiskt kan klara av.
Underklasser
Kampsportsmästare (Way of the Open Hand) Player's Handbook, p. 79-80Ninja (Way of Shadow) Player's Handbook, p. 80
Avatar (Way of the Four Elements) Player's Handbook, p. 80-81
Fylledansare (Way of the Drunken Master) Xanathar's Guide to Everything, p. 33-34
Vapenmästare (Way of the Kensei) Xanathar's Guide to Everything, p. 34-35
Ljusbringare (Way of the Sun Soul) Xanathar's Guide to Everything, p. 35
Benådare (Way of Mercy) Tasha's Cauldron of Everything, p. 49-50
Ki-själ (Way of the Astral Self) Tasha's Cauldron of Everything, p. 50-51
Kroppsbändare (Way of the Flesh) homebrew by Pointy Hat
Grundegenskaper
Hit Points
Hit Dice: 1d8 per monk levelHit Points at 1st level: 8 + your Constitution modifier
Hit Points at higher levels: X1d8 (or 6) + your Constitution modifierper monk level after 1st
Proficiencies
Armor: -Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a shortsword or (b) any simple weapon
- (a) a dungeoneer's pack or (b) an explorer's pack
- 10 darts
Starting Gold: 5d4 guldmynt
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